vkd3d-shader/hlsl: Support non-size-changing lhs casts.

This commit is contained in:
Francisco Casas 2025-01-20 14:52:22 -03:00 committed by Henri Verbeet
parent c2e224c5fb
commit b55fe1950e
Notes: Henri Verbeet 2025-01-22 15:04:09 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1350
4 changed files with 57 additions and 32 deletions

View File

@ -2128,8 +2128,10 @@ static bool add_assignment(struct hlsl_ctx *ctx, struct hlsl_block *block, struc
if (hlsl_is_numeric_type(lhs_type))
{
writemask = (1 << lhs_type->e.numeric.dimx) - 1;
width = lhs_type->e.numeric.dimx;
unsigned int size = hlsl_type_component_count(lhs_type);
writemask = (1 << size) - 1;
width = size;
}
if (!(rhs = add_implicit_conversion(ctx, block, rhs, lhs_type, &rhs->loc)))
@ -2139,8 +2141,24 @@ static bool add_assignment(struct hlsl_ctx *ctx, struct hlsl_block *block, struc
{
if (lhs->type == HLSL_IR_EXPR && hlsl_ir_expr(lhs)->op == HLSL_OP1_CAST)
{
hlsl_fixme(ctx, &lhs->loc, "Cast on the LHS.");
return false;
struct hlsl_ir_node *cast = lhs;
lhs = hlsl_ir_expr(cast)->operands[0].node;
if (hlsl_type_component_count(lhs->data_type) != hlsl_type_component_count(cast->data_type))
{
hlsl_fixme(ctx, &cast->loc, "Size change on the LHS.");
return false;
}
if (hlsl_version_ge(ctx, 4, 0))
{
hlsl_error(ctx, &cast->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_LVALUE,
"Base type casts are not allowed on the LHS for profiles >= 4.");
return false;
}
lhs_type = lhs->data_type;
if (lhs_type->class == HLSL_CLASS_VECTOR || (lhs_type->class == HLSL_CLASS_MATRIX && matrix_writemask))
lhs_type = hlsl_get_vector_type(ctx, lhs->data_type->e.numeric.type, width);
}
else if (lhs->type == HLSL_IR_SWIZZLE)
{
@ -2181,6 +2199,7 @@ static bool add_assignment(struct hlsl_ctx *ctx, struct hlsl_block *block, struc
hlsl_block_add_instr(block, new_swizzle);
lhs = swizzle->val.node;
lhs_type = hlsl_get_vector_type(ctx, lhs_type->e.numeric.type, width);
rhs = new_swizzle;
}
else
@ -2190,6 +2209,12 @@ static bool add_assignment(struct hlsl_ctx *ctx, struct hlsl_block *block, struc
}
}
/* lhs casts could have resulted in a discrepancy between the
* rhs->data_type and the type of the variable that will be ulimately
* stored to. This is corrected. */
if (!(rhs = add_cast(ctx, block, rhs, lhs_type, &rhs->loc)))
return false;
if (lhs->type == HLSL_IR_INDEX && hlsl_index_chain_has_resource_access(hlsl_ir_index(lhs)))
{
struct hlsl_ir_node *coords = hlsl_ir_index(lhs)->idx.node;

View File

@ -1,6 +1,6 @@
% Test implicit and explicit casts on function output parameters.
[pixel shader todo]
[pixel shader todo(sm>=4)]
uniform float4 f;
@ -18,14 +18,14 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
todo(sm<6) draw quad
todo(sm>=4 & sm<6) draw quad
probe (0, 0) rgba (-1.0, -1.0, 2.0, 4.0)
% As above, but cast "x" to float4 first.
% In SM 6 a cast seems to implicitly promote the type to const,
% so it fails to match the parameter of func().
[pixel shader todo fail(sm>=6)]
[pixel shader fail(sm>=6) todo(sm>=4)]
uniform float4 f;
@ -43,12 +43,12 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
todo draw quad
todo(sm>=4) draw quad
probe (0, 0) rgba (-1.0, -1.0, 2.0, 4.0)
% As above, but declare "x" as float4 and cast it to int4.
[pixel shader todo fail(sm>=6)]
[pixel shader fail(sm>=6) todo(sm>=4)]
uniform float4 f;
@ -66,11 +66,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
todo draw quad
probe (0, 0) rgba (-1.0, -1.0, 2.0, 4.0)
todo(sm>=4) draw quad
todo(sm<4) probe (0, 0) rgba (-1.0, -1.0, 2.0, 4.0)
[pixel shader todo]
[pixel shader todo(sm>=4)]
uniform int4 i;
void func(inout float4 a)
@ -88,12 +88,12 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 -2 0 1 -3000000
if(sm>=4) uniform 0 int4 -2 0 1 -3000000
todo(sm<6) draw quad
todo(sm>=4 & sm<6) draw quad
probe (0, 0) rgba (-1.0, 0.0, 1.0, -3000000.0) 4
% An explicit cast gets applied right before assignment, as if it was on the lhs.
[pixel shader todo fail(sm>=6)]
[pixel shader fail(sm>=6) todo(sm>=4)]
void fun(out float4 f)
{
f = float4(1.4, 2.6, 3.9, 4.3);
@ -108,8 +108,8 @@ float4 main() : sv_target
}
[test]
todo draw quad
probe (0, 0) rgba(1, 2, 3, 4)
todo(sm>=4) draw quad
todo probe (0, 0) rgba(1, 2, 3, 4)
[pixel shader todo fail]
@ -176,7 +176,7 @@ float4 main() : sv_target
}
[pixel shader fail(sm>=4) todo]
[pixel shader fail(sm>=4)]
void fun(out float4 f)
{
f = float4(1.1, 2.3, 3.6, 4.3);
@ -191,5 +191,5 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe (0, 0) rgba(1.1, 2.3, 3.6, 4.3)

View File

@ -14,7 +14,7 @@ probe (0, 0) rgba(1, 2, 3, 4)
% Casts with base type changes are only valid on SM1.
[pixel shader fail(sm>=4) todo]
[pixel shader fail(sm>=4)]
float4 main() : sv_target
{
float4 p = 0;
@ -24,13 +24,13 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe (0, 0) rgba(-1, -2, 4, 0)
% Casts don't actually perform base type changes, only the outtermost one, which
% I suspect is because the implicit cast on the assignment and not the cast itself.
[pixel shader fail(sm>=4) todo]
[pixel shader fail(sm>=4)]
float4 main() : sv_target
{
float4 f = 0;
@ -40,11 +40,11 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe (0, 0) rgba(1.3, -2.4, 3.3, 4.7)
[pixel shader fail(sm>=4) todo]
[pixel shader fail(sm>=4)]
float4 main() : sv_target
{
float4 f = 0;
@ -54,7 +54,7 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe (0, 0) rgba(1, -2, 3, 4)
@ -69,7 +69,7 @@ float4 main() : sv_target
}
[pixel shader fail(sm>=6) todo]
[pixel shader fail(sm>=6) todo(sm>=4)]
float4 main() : sv_target
{
float4 f = 0;
@ -79,11 +79,11 @@ float4 main() : sv_target
}
[test]
todo draw quad
todo(sm>=4) draw quad
probe (0, 0) rgba(1, 2, 3, 4)
[pixel shader fail(sm>=4) todo]
[pixel shader fail(sm>=4)]
float4 main() : sv_target
{
float4 f = 0;
@ -93,11 +93,11 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe (0, 0) rgba(1, 3, 0, 0);
[pixel shader fail(sm>=4) todo]
[pixel shader fail(sm>=4)]
float4 main() : sv_target
{
float4 f = 0;
@ -107,5 +107,5 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe (0, 0) rgba(1.4, 2.8, 0, 0);

View File

@ -162,7 +162,7 @@ float4 main() : sv_target
return float4(6789);
}
[pixel shader todo]
[pixel shader todo(sm>=4)]
float4 main() : sv_target
{
int sin_out, cos_out;
@ -171,5 +171,5 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
todo(sm>=4 & sm<6) draw quad
probe (0, 0) rgba (0, 0, 0, 0);