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vkd3d-shader/spirv: Pass a uint32_t write mask to spirv_compiler_emit_abs().
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Alexandre Julliard
2024-01-11 23:14:12 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/552
@ -3997,7 +3997,7 @@ static void spirv_compiler_emit_execution_mode1(struct spirv_compiler *compiler,
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}
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static uint32_t spirv_compiler_emit_abs(struct spirv_compiler *compiler,
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const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
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const struct vkd3d_shader_register *reg, uint32_t write_mask, uint32_t val_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id;
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@ -4027,7 +4027,7 @@ static uint32_t spirv_compiler_emit_neg(struct spirv_compiler *compiler,
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}
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static uint32_t spirv_compiler_emit_src_modifier(struct spirv_compiler *compiler,
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const struct vkd3d_shader_register *reg, DWORD write_mask,
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const struct vkd3d_shader_register *reg, uint32_t write_mask,
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enum vkd3d_shader_src_modifier modifier, uint32_t val_id)
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{
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switch (modifier)
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