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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader/hlsl: Handle NULL constants.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
d945d5e78c
commit
b4d957f848
Notes:
Henri Verbeet
2024-08-13 21:26:02 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/980
@ -1524,6 +1524,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_NULL:
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break;
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}
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@ -1628,6 +1629,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_NULL:
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break;
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}
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@ -650,6 +650,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_CONSTANT_BUFFER:
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case HLSL_CLASS_NULL:
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vkd3d_unreachable();
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case HLSL_CLASS_STRING:
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@ -1091,6 +1092,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_CONSTANT_BUFFER:
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case HLSL_CLASS_NULL:
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/* This cannot appear as an extern variable. */
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break;
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}
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@ -386,6 +386,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_NULL:
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break;
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}
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}
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@ -461,6 +462,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_NULL:
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return true;
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case HLSL_CLASS_VECTOR:
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@ -627,6 +629,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
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case HLSL_CLASS_VOID:
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_CONSTANT_BUFFER:
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case HLSL_CLASS_NULL:
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vkd3d_unreachable();
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}
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type = next_type;
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@ -1023,6 +1026,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_NULL:
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return 1;
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case HLSL_CLASS_EFFECT_GROUP:
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@ -1115,6 +1119,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_NULL:
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return true;
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}
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@ -1464,7 +1469,7 @@ struct hlsl_ir_node *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_type *t
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{
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struct hlsl_ir_constant *c;
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VKD3D_ASSERT(type->class <= HLSL_CLASS_VECTOR);
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VKD3D_ASSERT(type->class <= HLSL_CLASS_VECTOR || type->class == HLSL_CLASS_NULL);
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if (!(c = hlsl_alloc(ctx, sizeof(*c))))
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return NULL;
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@ -1527,6 +1532,12 @@ struct hlsl_ir_node *hlsl_new_string_constant(struct hlsl_ctx *ctx, const char *
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return &s->node;
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}
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struct hlsl_ir_node *hlsl_new_null_constant(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_constant_value value = { 0 };
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return hlsl_new_constant(ctx, ctx->builtin_types.null, &value, loc);
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}
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struct hlsl_ir_node *hlsl_new_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
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struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS],
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struct hlsl_type *data_type, const struct vkd3d_shader_location *loc)
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@ -2568,6 +2579,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_NULL:
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break;
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}
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@ -3930,6 +3942,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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ctx->builtin_types.string = hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING);
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ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID);
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ctx->builtin_types.null = hlsl_new_simple_type(ctx, "NULL", HLSL_CLASS_NULL);
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DepthStencilView", HLSL_CLASS_DEPTH_STENCIL_VIEW));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DepthStencilState", HLSL_CLASS_DEPTH_STENCIL_STATE));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "fxgroup", HLSL_CLASS_EFFECT_GROUP));
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@ -98,6 +98,7 @@ enum hlsl_type_class
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HLSL_CLASS_CONSTANT_BUFFER,
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HLSL_CLASS_BLEND_STATE,
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HLSL_CLASS_VOID,
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HLSL_CLASS_NULL,
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};
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enum hlsl_base_type
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@ -999,6 +1000,7 @@ struct hlsl_ctx
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struct hlsl_type *sampler[HLSL_SAMPLER_DIM_LAST_SAMPLER + 1];
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struct hlsl_type *string;
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struct hlsl_type *Void;
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struct hlsl_type *null;
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} builtin_types;
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/* List of the instruction nodes for initializing static variables. */
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@ -1451,6 +1453,7 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim
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struct hlsl_type *hlsl_new_cb_type(struct hlsl_ctx *ctx, struct hlsl_type *format);
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struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_null_constant(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
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@ -107,6 +107,7 @@ matrix {return KW_MATRIX; }
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namespace {return KW_NAMESPACE; }
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nointerpolation {return KW_NOINTERPOLATION; }
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noperspective {return KW_NOPERSPECTIVE; }
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NULL {return KW_NULL; }
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out {return KW_OUT; }
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packoffset {return KW_PACKOFFSET; }
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pass {return KW_PASS; }
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@ -304,6 +304,26 @@ static bool implicit_compatible_data_types(struct hlsl_ctx *ctx, struct hlsl_typ
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}
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}
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if (src->class == HLSL_CLASS_NULL)
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{
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switch (dst->class)
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{
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case HLSL_CLASS_DEPTH_STENCIL_STATE:
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_PIXEL_SHADER:
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case HLSL_CLASS_RASTERIZER_STATE:
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case HLSL_CLASS_RENDER_TARGET_VIEW:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VERTEX_SHADER:
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return true;
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default:
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break;
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}
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}
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return hlsl_types_are_componentwise_equal(ctx, src, dst);
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}
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@ -331,6 +351,9 @@ static struct hlsl_ir_node *add_cast(struct hlsl_ctx *ctx, struct hlsl_block *bl
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if (hlsl_types_are_equal(src_type, dst_type))
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return node;
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if (src_type->class == HLSL_CLASS_NULL)
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return node;
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if (src_type->class > HLSL_CLASS_VECTOR || dst_type->class > HLSL_CLASS_VECTOR)
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{
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unsigned int src_comp_count = hlsl_type_component_count(src_type);
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@ -6050,6 +6073,7 @@ static bool state_block_add_entry(struct hlsl_state_block *state_block, struct h
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%token KW_NAMESPACE
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%token KW_NOINTERPOLATION
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%token KW_NOPERSPECTIVE
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%token KW_NULL
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%token KW_OUT
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%token KW_PACKOFFSET
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%token KW_PASS
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@ -8321,6 +8345,18 @@ primary_expr:
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YYABORT;
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}
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}
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| KW_NULL
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{
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struct hlsl_ir_node *c;
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if (!(c = hlsl_new_null_constant(ctx, &@1)))
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YYABORT;
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if (!($$ = make_block(ctx, c)))
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{
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hlsl_free_instr(c);
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YYABORT;
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}
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}
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| VAR_IDENTIFIER
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{
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struct hlsl_ir_load *load;
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@ -1649,6 +1649,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_NULL:
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break;
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case HLSL_CLASS_MATRIX:
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@ -3007,6 +3007,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_NULL:
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break;
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}
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vkd3d_unreachable();
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@ -34,7 +34,7 @@ float4 main() : sv_target
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return 0;
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}
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[pixel shader todo]
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[pixel shader]
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SamplerState s
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{
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UnknownField = NULL;
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@ -52,7 +52,7 @@ float4 main() : sv_target
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[require]
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shader model >= 4.0
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[pixel shader fail(sm>=6) todo]
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[pixel shader fail(sm>=6)]
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Texture2DMS<float4> t = NULL;
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RWTexture1D<float4> u1 = NULL;
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@ -72,7 +72,7 @@ float4 main() : sv_target
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[require]
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shader model >= 5.0
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[pixel shader fail(sm>=6) todo]
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[pixel shader fail(sm>=6)]
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RasterizerOrderedTexture2D<uint4> t1 = NULL;
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float4 main() : sv_target
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