vkd3d-shader/hlsl: Handle NULL constants.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-07-23 15:30:27 +02:00
committed by Henri Verbeet
parent d945d5e78c
commit b4d957f848
Notes: Henri Verbeet 2024-08-13 21:26:02 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/980
9 changed files with 63 additions and 4 deletions

View File

@@ -34,7 +34,7 @@ float4 main() : sv_target
return 0;
}
[pixel shader todo]
[pixel shader]
SamplerState s
{
UnknownField = NULL;
@@ -52,7 +52,7 @@ float4 main() : sv_target
[require]
shader model >= 4.0
[pixel shader fail(sm>=6) todo]
[pixel shader fail(sm>=6)]
Texture2DMS<float4> t = NULL;
RWTexture1D<float4> u1 = NULL;
@@ -72,7 +72,7 @@ float4 main() : sv_target
[require]
shader model >= 5.0
[pixel shader fail(sm>=6) todo]
[pixel shader fail(sm>=6)]
RasterizerOrderedTexture2D<uint4> t1 = NULL;
float4 main() : sv_target