vkd3d-shader/hlsl: Handle NULL constants.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-07-23 15:30:27 +02:00
committed by Henri Verbeet
parent d945d5e78c
commit b4d957f848
Notes: Henri Verbeet 2024-08-13 21:26:02 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/980
9 changed files with 63 additions and 4 deletions

View File

@ -1649,6 +1649,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
case HLSL_CLASS_NULL:
break;
case HLSL_CLASS_MATRIX: