vkd3d-shader/hlsl: Handle NULL constants.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-07-23 15:30:27 +02:00
committed by Henri Verbeet
parent d945d5e78c
commit b4d957f848
Notes: Henri Verbeet 2024-08-13 21:26:02 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/980
9 changed files with 63 additions and 4 deletions

View File

@@ -386,6 +386,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
case HLSL_CLASS_NULL:
break;
}
}
@@ -461,6 +462,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
case HLSL_CLASS_NULL:
return true;
case HLSL_CLASS_VECTOR:
@@ -627,6 +629,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
case HLSL_CLASS_VOID:
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_CONSTANT_BUFFER:
case HLSL_CLASS_NULL:
vkd3d_unreachable();
}
type = next_type;
@@ -1023,6 +1026,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
case HLSL_CLASS_NULL:
return 1;
case HLSL_CLASS_EFFECT_GROUP:
@@ -1115,6 +1119,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
case HLSL_CLASS_NULL:
return true;
}
@@ -1464,7 +1469,7 @@ struct hlsl_ir_node *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_type *t
{
struct hlsl_ir_constant *c;
VKD3D_ASSERT(type->class <= HLSL_CLASS_VECTOR);
VKD3D_ASSERT(type->class <= HLSL_CLASS_VECTOR || type->class == HLSL_CLASS_NULL);
if (!(c = hlsl_alloc(ctx, sizeof(*c))))
return NULL;
@@ -1527,6 +1532,12 @@ struct hlsl_ir_node *hlsl_new_string_constant(struct hlsl_ctx *ctx, const char *
return &s->node;
}
struct hlsl_ir_node *hlsl_new_null_constant(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc)
{
struct hlsl_constant_value value = { 0 };
return hlsl_new_constant(ctx, ctx->builtin_types.null, &value, loc);
}
struct hlsl_ir_node *hlsl_new_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS],
struct hlsl_type *data_type, const struct vkd3d_shader_location *loc)
@@ -2568,6 +2579,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
case HLSL_CLASS_NULL:
break;
}
@@ -3930,6 +3942,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
ctx->builtin_types.string = hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING);
ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID);
ctx->builtin_types.null = hlsl_new_simple_type(ctx, "NULL", HLSL_CLASS_NULL);
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DepthStencilView", HLSL_CLASS_DEPTH_STENCIL_VIEW));
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DepthStencilState", HLSL_CLASS_DEPTH_STENCIL_STATE));
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "fxgroup", HLSL_CLASS_EFFECT_GROUP));