vkd3d-shader/hlsl: Handle NULL constants.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-07-23 15:30:27 +02:00
committed by Henri Verbeet
parent d945d5e78c
commit b4d957f848
Notes: Henri Verbeet 2024-08-13 21:26:02 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/980
9 changed files with 63 additions and 4 deletions

View File

@@ -650,6 +650,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_CONSTANT_BUFFER:
case HLSL_CLASS_NULL:
vkd3d_unreachable();
case HLSL_CLASS_STRING:
@@ -1091,6 +1092,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_CONSTANT_BUFFER:
case HLSL_CLASS_NULL:
/* This cannot appear as an extern variable. */
break;
}