vkd3d-shader/spirv: Do not emit a fixme for SV_TARGET in vkd3d_get_spirv_builtin().

This commit is contained in:
Conor McCarthy 2023-12-01 00:21:46 +10:00 committed by Alexandre Julliard
parent f11e1461aa
commit b4d03c0221
Notes: Alexandre Julliard 2023-12-04 22:54:06 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/503

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@ -4500,8 +4500,11 @@ static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(const struct sp
if ((builtin = get_spirv_builtin_for_register(reg_type)))
return builtin;
if (sysval != VKD3D_SHADER_SV_NONE || (reg_type != VKD3DSPR_OUTPUT && reg_type != VKD3DSPR_PATCHCONST))
if ((sysval != VKD3D_SHADER_SV_NONE && sysval != VKD3D_SHADER_SV_TARGET)
|| (reg_type != VKD3DSPR_OUTPUT && reg_type != VKD3DSPR_PATCHCONST))
{
FIXME("Unhandled builtin (register type %#x, sysval %#x).\n", reg_type, sysval);
}
return NULL;
}