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vkd3d-shader/spirv: Do not emit a fixme for SV_TARGET in vkd3d_get_spirv_builtin().
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Alexandre Julliard
2023-12-04 22:54:06 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/503
@ -4500,8 +4500,11 @@ static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(const struct sp
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if ((builtin = get_spirv_builtin_for_register(reg_type)))
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return builtin;
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if (sysval != VKD3D_SHADER_SV_NONE || (reg_type != VKD3DSPR_OUTPUT && reg_type != VKD3DSPR_PATCHCONST))
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if ((sysval != VKD3D_SHADER_SV_NONE && sysval != VKD3D_SHADER_SV_TARGET)
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|| (reg_type != VKD3DSPR_OUTPUT && reg_type != VKD3DSPR_PATCHCONST))
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{
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FIXME("Unhandled builtin (register type %#x, sysval %#x).\n", reg_type, sysval);
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}
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return NULL;
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}
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