vkd3d: Do not modify pointer on mapping failures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-11-13 00:23:30 +01:00 committed by Alexandre Julliard
parent bebda782c8
commit b4c36e389a
2 changed files with 23 additions and 19 deletions

View File

@ -238,6 +238,7 @@ struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface)
static HRESULT d3d12_heap_map(struct d3d12_heap *heap, UINT64 offset, void **data)
{
struct d3d12_device *device = heap->device;
HRESULT hr = S_OK;
VkResult vr;
int rc;
@ -259,18 +260,20 @@ static HRESULT d3d12_heap_map(struct d3d12_heap *heap, UINT64 offset, void **dat
{
WARN("Failed to map device memory, vr %d.\n", vr);
heap->map_ptr = NULL;
*data = NULL;
pthread_mutex_unlock(&heap->mutex);
return hresult_from_vk_result(vr);
}
}
hr = hresult_from_vk_result(vr);
}
if (heap->map_ptr)
{
*data = (BYTE *)heap->map_ptr + offset;
++heap->map_count;
}
pthread_mutex_unlock(&heap->mutex);
return S_OK;
return hr;
}
static void d3d12_heap_unmap(struct d3d12_heap *heap)
@ -813,8 +816,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
unsigned int sub_resource_count;
struct d3d12_device *device;
HRESULT hr = S_OK;
VkResult vr;
HRESULT hr;
TRACE("iface %p, sub_resource %u, read_range %p, data %p.\n",
iface, sub_resource, read_range, data);
@ -853,14 +856,14 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
{
if (resource->heap)
{
hr = d3d12_heap_map(resource->heap, resource->heap_offset, &resource->map_data);
hr = d3d12_heap_map(resource->heap, resource->heap_offset, &resource->map_ptr);
}
else
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
if ((vr = VK_CALL(vkMapMemory(device->vk_device, resource->vk_memory,
0, VK_WHOLE_SIZE, 0, &resource->map_data))) < 0)
0, VK_WHOLE_SIZE, 0, &resource->map_ptr))) < 0)
WARN("Failed to map device memory, vr %d.\n", vr);
hr = hresult_from_vk_result(vr);
@ -869,16 +872,17 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
if (FAILED(hr))
{
WARN("Failed to map resource, hr %#x.\n", hr);
resource->map_data = NULL;
*data = NULL;
return hr;
resource->map_ptr = NULL;
}
}
*data = resource->map_data;
if (resource->map_ptr)
{
*data = resource->map_ptr;
++resource->map_count;
}
return S_OK;
return hr;
}
static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource *iface, UINT sub_resource,
@ -913,7 +917,7 @@ static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource *iface, UINT s
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
resource->map_data = NULL;
resource->map_ptr = NULL;
if (resource->heap)
d3d12_heap_unmap(resource->heap);
@ -1148,7 +1152,7 @@ static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12
}
resource->map_count = 0;
resource->map_data = NULL;
resource->map_ptr = NULL;
resource->heap_properties = *heap_properties;
resource->heap_flags = heap_flags;
@ -1326,7 +1330,7 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device,
object->flags = VKD3D_RESOURCE_EXTERNAL;
object->flags |= create_info->flags & VKD3D_RESOURCE_PUBLIC_FLAGS;
object->map_count = 0;
object->map_data = NULL;
object->map_ptr = NULL;
memset(&object->heap_properties, 0, sizeof(object->heap_properties));
object->heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
object->initial_state = D3D12_RESOURCE_STATE_COMMON;

View File

@ -231,7 +231,7 @@ struct d3d12_resource
unsigned int flags;
unsigned int map_count;
void *map_data;
void *map_ptr;
struct d3d12_heap *heap;
UINT64 heap_offset;