vkd3d-shader/ir: Consistently use VKD3D_DATA_UNUSED for STREAM registers.

This commit is contained in:
Henri Verbeet
2025-07-21 15:52:39 +02:00
parent 1487764e23
commit b4bf2af315
Notes: Henri Verbeet 2025-07-22 17:20:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1634
3 changed files with 5 additions and 6 deletions

View File

@@ -5301,8 +5301,7 @@ static void sm6_parser_emit_dx_stream(struct sm6_parser *sm6, enum dx_intrinsic_
"Output stream index %u is invalid.", i);
}
/* VKD3D_DATA_UNUSED would be more reasonable, but TPF uses data type 0 here. */
register_init_with_id(&src_param->reg, VKD3DSPR_STREAM, 0, i);
register_init_with_id(&src_param->reg, VKD3DSPR_STREAM, VKD3D_DATA_UNUSED, i);
src_param_init(src_param);
if (op == DX_EMIT_THEN_CUT_STREAM)

View File

@@ -12320,7 +12320,7 @@ static void sm4_generate_vsir_add_dcl_stream(struct hlsl_ctx *ctx,
return;
}
vsir_src_param_init(&ins->src[0], VKD3DSPR_STREAM, VKD3D_DATA_OPAQUE, 1);
vsir_src_param_init(&ins->src[0], VKD3DSPR_STREAM, VKD3D_DATA_UNUSED, 1);
ins->src[0].reg.dimension = VSIR_DIMENSION_NONE;
ins->src[0].reg.idx[0].offset = var->regs[HLSL_REGSET_STREAM_OUTPUTS].index;
}

View File

@@ -1578,8 +1578,8 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE, VSIR_OP_HS_CONTROL_POINT_PHASE, "", ""},
{VKD3D_SM5_OP_HS_FORK_PHASE, VSIR_OP_HS_FORK_PHASE, "", ""},
{VKD3D_SM5_OP_HS_JOIN_PHASE, VSIR_OP_HS_JOIN_PHASE, "", ""},
{VKD3D_SM5_OP_EMIT_STREAM, VSIR_OP_EMIT_STREAM, "", "f"},
{VKD3D_SM5_OP_CUT_STREAM, VSIR_OP_CUT_STREAM, "", "f"},
{VKD3D_SM5_OP_EMIT_STREAM, VSIR_OP_EMIT_STREAM, "", "*"},
{VKD3D_SM5_OP_CUT_STREAM, VSIR_OP_CUT_STREAM, "", "*"},
{VKD3D_SM5_OP_FCALL, VSIR_OP_FCALL, "", "O",
shader_sm5_read_fcall},
{VKD3D_SM5_OP_BUFINFO, VSIR_OP_BUFINFO, "i", "*"},
@@ -1602,7 +1602,7 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM5_OP_BFI, VSIR_OP_BFI, "u", "iiuu"},
{VKD3D_SM5_OP_BFREV, VSIR_OP_BFREV, "u", "u"},
{VKD3D_SM5_OP_SWAPC, VSIR_OP_SWAPC, "ff", "uff"},
{VKD3D_SM5_OP_DCL_STREAM, VSIR_OP_DCL_STREAM, "", "O"},
{VKD3D_SM5_OP_DCL_STREAM, VSIR_OP_DCL_STREAM, "", "*"},
{VKD3D_SM5_OP_DCL_FUNCTION_BODY, VSIR_OP_DCL_FUNCTION_BODY, "", "",
shader_sm5_read_dcl_function_body},
{VKD3D_SM5_OP_DCL_FUNCTION_TABLE, VSIR_OP_DCL_FUNCTION_TABLE, "", "",