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vkd3d-shader/ir: Consistently use VKD3D_DATA_UNUSED for STREAM registers.
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Notes:
Henri Verbeet
2025-07-22 17:20:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1634
@@ -12320,7 +12320,7 @@ static void sm4_generate_vsir_add_dcl_stream(struct hlsl_ctx *ctx,
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return;
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}
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vsir_src_param_init(&ins->src[0], VKD3DSPR_STREAM, VKD3D_DATA_OPAQUE, 1);
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vsir_src_param_init(&ins->src[0], VKD3DSPR_STREAM, VKD3D_DATA_UNUSED, 1);
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ins->src[0].reg.dimension = VSIR_DIMENSION_NONE;
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ins->src[0].reg.idx[0].offset = var->regs[HLSL_REGSET_STREAM_OUTPUTS].index;
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}
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