vkd3d-shader/ir: Consistently use VKD3D_DATA_UNUSED for STREAM registers.

This commit is contained in:
Henri Verbeet
2025-07-21 15:52:39 +02:00
parent 1487764e23
commit b4bf2af315
Notes: Henri Verbeet 2025-07-22 17:20:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1634
3 changed files with 5 additions and 6 deletions

View File

@@ -12320,7 +12320,7 @@ static void sm4_generate_vsir_add_dcl_stream(struct hlsl_ctx *ctx,
return;
}
vsir_src_param_init(&ins->src[0], VKD3DSPR_STREAM, VKD3D_DATA_OPAQUE, 1);
vsir_src_param_init(&ins->src[0], VKD3DSPR_STREAM, VKD3D_DATA_UNUSED, 1);
ins->src[0].reg.dimension = VSIR_DIMENSION_NONE;
ins->src[0].reg.idx[0].offset = var->regs[HLSL_REGSET_STREAM_OUTPUTS].index;
}