vkd3d-shader/ir: Consistently use VKD3D_DATA_UNUSED for STREAM registers.

This commit is contained in:
Henri Verbeet
2025-07-21 15:52:39 +02:00
parent 1487764e23
commit b4bf2af315
Notes: Henri Verbeet 2025-07-22 17:20:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1634
3 changed files with 5 additions and 6 deletions

View File

@@ -5301,8 +5301,7 @@ static void sm6_parser_emit_dx_stream(struct sm6_parser *sm6, enum dx_intrinsic_
"Output stream index %u is invalid.", i);
}
/* VKD3D_DATA_UNUSED would be more reasonable, but TPF uses data type 0 here. */
register_init_with_id(&src_param->reg, VKD3DSPR_STREAM, 0, i);
register_init_with_id(&src_param->reg, VKD3DSPR_STREAM, VKD3D_DATA_UNUSED, i);
src_param_init(src_param);
if (op == DX_EMIT_THEN_CUT_STREAM)