tests/shader_runner: Store shader sources as an array.

This commit is contained in:
Elizabeth Figura
2023-10-27 11:11:57 -05:00
committed by Henri Verbeet
parent ccdac48923
commit b492ebc374
Notes: Henri Verbeet 2024-10-28 18:11:45 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1216
7 changed files with 77 additions and 85 deletions

View File

@@ -57,8 +57,9 @@ static struct d3d9_shader_runner *d3d9_shader_runner(struct shader_runner *r)
static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT sdk_version);
static ID3D10Blob *compile_shader(const struct d3d9_shader_runner *runner, const char *source, const char *type)
static ID3D10Blob *compile_shader(const struct d3d9_shader_runner *runner, enum shader_type type)
{
const char *source = runner->r.shader_source[type];
ID3D10Blob *blob = NULL, *errors = NULL;
char profile[7];
HRESULT hr;
@@ -69,7 +70,7 @@ static ID3D10Blob *compile_shader(const struct d3d9_shader_runner *runner, const
[SHADER_MODEL_3_0] = "3_0",
};
sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->r.minimum_shader_model]);
hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, runner->r.compile_options, 0, &blob, &errors);
ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr);
if (errors)
@@ -361,10 +362,10 @@ static bool d3d9_runner_draw(struct shader_runner *r,
if (instance_count > 1)
fatal_error("Unhandled instance count %u.\n", instance_count);
if (!(vs_code = compile_shader(runner, runner->r.vs_source, "vs")))
if (!(vs_code = compile_shader(runner, SHADER_TYPE_VS)))
return false;
if (!(ps_code = compile_shader(runner, runner->r.ps_source, "ps")))
if (!(ps_code = compile_shader(runner, SHADER_TYPE_PS)))
{
ID3D10Blob_Release(vs_code);
return false;