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tests/shader_runner: Store shader sources as an array.
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committed by
Henri Verbeet
parent
ccdac48923
commit
b492ebc374
Notes:
Henri Verbeet
2024-10-28 18:11:45 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1216
@@ -49,6 +49,7 @@ enum shader_type
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SHADER_TYPE_DS,
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SHADER_TYPE_GS,
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SHADER_TYPE_FX,
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SHADER_TYPE_COUNT,
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};
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const char *shader_type_string(enum shader_type type);
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@@ -179,13 +180,7 @@ struct shader_runner
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bool is_todo;
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char *vs_source;
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char *ps_source;
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char *cs_source;
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char *fx_source;
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char *hs_source;
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char *ds_source;
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char *gs_source;
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char *shader_source[SHADER_TYPE_COUNT];
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enum shader_model minimum_shader_model;
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enum shader_model maximum_shader_model;
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bool require_shader_caps[SHADER_CAP_COUNT];
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