tests/shader_runner: Store shader sources as an array.

This commit is contained in:
Elizabeth Figura
2023-10-27 11:11:57 -05:00
committed by Henri Verbeet
parent ccdac48923
commit b492ebc374
Notes: Henri Verbeet 2024-10-28 18:11:45 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1216
7 changed files with 77 additions and 85 deletions

View File

@@ -49,6 +49,7 @@ enum shader_type
SHADER_TYPE_DS,
SHADER_TYPE_GS,
SHADER_TYPE_FX,
SHADER_TYPE_COUNT,
};
const char *shader_type_string(enum shader_type type);
@@ -179,13 +180,7 @@ struct shader_runner
bool is_todo;
char *vs_source;
char *ps_source;
char *cs_source;
char *fx_source;
char *hs_source;
char *ds_source;
char *gs_source;
char *shader_source[SHADER_TYPE_COUNT];
enum shader_model minimum_shader_model;
enum shader_model maximum_shader_model;
bool require_shader_caps[SHADER_CAP_COUNT];