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vkd3d-shader/hlsl: Implement sin/cos for SM1.
Also introduce HLSL_OP3_MAD.
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Notes:
Henri Verbeet
2024-07-16 19:57:03 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/923
@@ -2849,6 +2849,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
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[HLSL_OP3_CMP] = "cmp",
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[HLSL_OP3_DP2ADD] = "dp2add",
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[HLSL_OP3_TERNARY] = "ternary",
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[HLSL_OP3_MAD] = "mad",
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};
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return op_names[op];
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