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vkd3d-shader/hlsl: Save hlsl_ir_stores in the vsir_program for SM1.
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committed by
Henri Verbeet
parent
9aace1ac4e
commit
b46eac35c0
Notes:
Henri Verbeet
2024-09-04 18:48:04 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/941
@@ -3333,8 +3333,8 @@ void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new)
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{
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struct hlsl_src *src, *next;
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VKD3D_ASSERT(old->data_type->dimx == new->data_type->dimx);
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VKD3D_ASSERT(old->data_type->dimy == new->data_type->dimy);
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VKD3D_ASSERT(old->data_type == new->data_type || old->data_type->dimx == new->data_type->dimx);
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VKD3D_ASSERT(old->data_type == new->data_type || old->data_type->dimy == new->data_type->dimy);
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LIST_FOR_EACH_ENTRY_SAFE(src, next, &old->uses, struct hlsl_src, entry)
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{
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