vkd3d-shader/hlsl: Save hlsl_ir_stores in the vsir_program for SM1.

This commit is contained in:
Francisco Casas
2024-05-29 21:40:26 -04:00
committed by Henri Verbeet
parent 9aace1ac4e
commit b46eac35c0
Notes: Henri Verbeet 2024-09-04 18:48:04 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/941
3 changed files with 81 additions and 52 deletions

View File

@@ -2795,52 +2795,6 @@ static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct
d3dbc_write_instruction(d3dbc, &sm1_instr);
}
static void d3dbc_write_store(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
const struct hlsl_ir_store *store = hlsl_ir_store(instr);
struct hlsl_ctx *ctx = d3dbc->ctx;
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
const struct hlsl_ir_node *rhs = store->rhs.node;
struct sm1_instruction sm1_instr =
{
.opcode = D3DSIO_MOV,
.dst.type = VKD3DSPR_TEMP,
.dst.reg = reg.id,
.dst.writemask = hlsl_combine_writemasks(reg.writemask, store->writemask),
.has_dst = 1,
.srcs[0].type = VKD3DSPR_TEMP,
.srcs[0].reg = rhs->reg.id,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(rhs->reg.writemask),
.src_count = 1,
};
if (store->lhs.var->is_output_semantic)
{
if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 1)
{
sm1_instr.dst.type = VKD3DSPR_TEMP;
sm1_instr.dst.reg = 0;
}
else if (!hlsl_sm1_register_from_semantic(&d3dbc->program->shader_version, store->lhs.var->semantic.name,
store->lhs.var->semantic.index, true, &sm1_instr.dst.type, &sm1_instr.dst.reg))
{
VKD3D_ASSERT(reg.allocated);
sm1_instr.dst.type = VKD3DSPR_OUTPUT;
sm1_instr.dst.reg = reg.id;
}
else
sm1_instr.dst.writemask = (1u << store->lhs.var->data_type->dimx) - 1;
}
else
VKD3D_ASSERT(reg.allocated);
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
d3dbc_write_instruction(d3dbc, &sm1_instr);
}
static void d3dbc_write_swizzle(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
@@ -2909,10 +2863,6 @@ static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_bl
d3dbc_write_resource_load(d3dbc, instr);
break;
case HLSL_IR_STORE:
d3dbc_write_store(d3dbc, instr);
break;
case HLSL_IR_SWIZZLE:
d3dbc_write_swizzle(d3dbc, instr);
break;