vkd3d-shader/hlsl: Implement the InterlockedExchange() intrinsic.

This commit is contained in:
Shaun Ren
2025-01-16 16:16:42 -05:00
committed by Henri Verbeet
parent 3fb47373a1
commit b447fdce51
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
6 changed files with 15 additions and 3 deletions

View File

@@ -217,7 +217,7 @@ size (buffer, 5)
% The value fields of other Interlocked functions are always uint.
[compute shader fail(sm<5) todo(sm>=5)]
[compute shader fail(sm<5)]
RWBuffer<uint> u : register(u1);
RWBuffer<int> s : register(u2);
@@ -245,7 +245,7 @@ void main()
[test]
uniform 0 uint 0xffffffff
uniform 1 float -1
todo(sm<6) dispatch 1 1 1
todo(glsl | msl) dispatch 1 1 1
if(sm<6) probe uav 1 (0) rui (0xffffffff)
if(sm>=6) probe uav 1 (0) rui (0xfffffffd)
probe uav 1 (1) rui (0)