vkd3d-shader/hlsl: Implement the InterlockedExchange() intrinsic.

This commit is contained in:
Shaun Ren
2025-01-16 16:16:42 -05:00
committed by Henri Verbeet
parent 3fb47373a1
commit b447fdce51
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
6 changed files with 15 additions and 3 deletions

View File

@@ -10010,6 +10010,7 @@ static bool sm4_generate_vsir_instr_interlocked(struct hlsl_ctx *ctx,
[HLSL_INTERLOCKED_ADD] = VKD3DSIH_IMM_ATOMIC_IADD,
[HLSL_INTERLOCKED_AND] = VKD3DSIH_IMM_ATOMIC_AND,
[HLSL_INTERLOCKED_CMP_EXCH] = VKD3DSIH_IMM_ATOMIC_CMP_EXCH,
[HLSL_INTERLOCKED_EXCH] = VKD3DSIH_IMM_ATOMIC_EXCH,
};
struct hlsl_ir_node *cmp_value = interlocked->cmp_value.node, *value = interlocked->value.node;