tests/shader-runner: Add a test for a signed int structured buffer UAV.

Check for backend type mismatches resulting from the absence of
signedness in SM 6.
This commit is contained in:
Conor McCarthy 2024-02-12 11:44:36 +10:00 committed by Alexandre Julliard
parent 9180ea6591
commit b447a725ec
Notes: Alexandre Julliard 2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642

View File

@ -135,3 +135,24 @@ float4 main() : sv_target
u[0].x = float3(30.0, 40.0, 50.0); u[0].x = float3(30.0, 40.0, 50.0);
return 0; return 0;
} }
[uav 2]
stride 16
size (buffer, 2)
1 2 3 4 5 6 7 8
[pixel shader todo]
RWStructuredBuffer<int4> u : register(u2);
float4 main() : sv_target1
{
u[0] = int4(11, -12, 13, -14);
u[1] = int4(-15, 16, -17, 18);
return 0;
}
[test]
todo draw quad
probe uav 2 (0) rgbai (11, -12, 13, -14)
probe uav 2 (1) rgbai (-15, 16, -17, 18)