tests/shader_runner: Centralize the compile_hlsl() helper in shader_runner.c.

This commit is contained in:
Elizabeth Figura 2024-10-24 15:58:32 -05:00 committed by Henri Verbeet
parent 591ae5e18e
commit b3eee0a323
Notes: Henri Verbeet 2024-10-28 18:11:45 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1216
6 changed files with 59 additions and 136 deletions

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@ -1445,7 +1445,7 @@ static HRESULT d3d10_blob_from_vkd3d_shader_code(const struct vkd3d_shader_code
return S_OK; return S_OK;
} }
HRESULT dxc_compiler_compile_shader(void *dxc_compiler, enum shader_type type, static HRESULT dxc_compiler_compile_shader(void *dxc_compiler, enum shader_type type,
unsigned int compile_options, const char *hlsl, ID3D10Blob **blob_out) unsigned int compile_options, const char *hlsl, ID3D10Blob **blob_out)
{ {
struct vkd3d_shader_code blob; struct vkd3d_shader_code blob;
@ -1472,6 +1472,49 @@ HRESULT dxc_compiler_compile_shader(void *dxc_compiler, enum shader_type type,
return hr; return hr;
} }
ID3D10Blob *compile_hlsl(const struct shader_runner *runner, enum shader_type type)
{
const char *source = runner->shader_source[type];
ID3D10Blob *blob = NULL, *errors = NULL;
char profile[7];
HRESULT hr;
static const char *const shader_models[] =
{
[SHADER_MODEL_2_0] = "2_0",
[SHADER_MODEL_3_0] = "3_0",
[SHADER_MODEL_4_0] = "4_0",
[SHADER_MODEL_4_1] = "4_1",
[SHADER_MODEL_5_0] = "5_0",
[SHADER_MODEL_5_1] = "5_1",
[SHADER_MODEL_6_0] = "6_0",
};
if (runner->minimum_shader_model >= SHADER_MODEL_6_0)
{
assert(runner->dxc_compiler);
hr = dxc_compiler_compile_shader(runner->dxc_compiler, type, runner->compile_options, source, &blob);
}
else
{
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->minimum_shader_model]);
hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main",
profile, runner->compile_options, 0, &blob, &errors);
}
if (hr != S_OK)
{
todo_if (runner->is_todo)
ok(false, "Failed to compile shader, hr %#x.\n", hr);
}
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
return blob;
}
static void compile_shader(struct shader_runner *runner, const char *source, size_t len, static void compile_shader(struct shader_runner *runner, const char *source, size_t len,
enum shader_type type, HRESULT expect) enum shader_type type, HRESULT expect)
{ {

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@ -244,8 +244,7 @@ void fatal_error(const char *format, ...) VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2)
unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot); unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot);
void init_resource(struct resource *resource, const struct resource_params *params); void init_resource(struct resource *resource, const struct resource_params *params);
HRESULT dxc_compiler_compile_shader(void *dxc_compiler, enum shader_type type, ID3D10Blob *compile_hlsl(const struct shader_runner *runner, enum shader_type type);
unsigned int compile_options, const char *hlsl, ID3D10Blob **blob_out);
struct sampler *shader_runner_get_sampler(struct shader_runner *runner, unsigned int slot); struct sampler *shader_runner_get_sampler(struct shader_runner *runner, unsigned int slot);
struct resource *shader_runner_get_resource(struct shader_runner *runner, enum resource_type type, unsigned int slot); struct resource *shader_runner_get_resource(struct shader_runner *runner, enum resource_type type, unsigned int slot);

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@ -75,35 +75,6 @@ static struct d3d11_shader_runner *d3d11_shader_runner(struct shader_runner *r)
return CONTAINING_RECORD(r, struct d3d11_shader_runner, r); return CONTAINING_RECORD(r, struct d3d11_shader_runner, r);
} }
static ID3D10Blob *compile_shader(const struct d3d11_shader_runner *runner, enum shader_type type)
{
const char *source = runner->r.shader_source[type];
ID3D10Blob *blob = NULL, *errors = NULL;
char profile[7];
HRESULT hr;
static const char *const shader_models[] =
{
[SHADER_MODEL_2_0] = "4_0",
[SHADER_MODEL_3_0] = "4_0",
[SHADER_MODEL_4_0] = "4_0",
[SHADER_MODEL_4_1] = "4_1",
[SHADER_MODEL_5_0] = "5_0",
[SHADER_MODEL_5_1] = "5_1",
};
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->r.minimum_shader_model]);
hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, runner->r.compile_options, 0, &blob, &errors);
ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr);
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
return blob;
}
static IDXGIAdapter *create_adapter(void) static IDXGIAdapter *create_adapter(void)
{ {
IDXGIFactory4 *factory4; IDXGIFactory4 *factory4;
@ -614,7 +585,7 @@ static bool d3d11_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
HRESULT hr; HRESULT hr;
size_t i; size_t i;
if (!(cs_code = compile_shader(runner, SHADER_TYPE_CS))) if (!(cs_code = compile_hlsl(&runner->r, SHADER_TYPE_CS)))
return false; return false;
hr = ID3D11Device_CreateComputeShader(device, ID3D10Blob_GetBufferPointer(cs_code), hr = ID3D11Device_CreateComputeShader(device, ID3D10Blob_GetBufferPointer(cs_code),
@ -715,23 +686,23 @@ static bool d3d11_runner_draw(struct shader_runner *r,
unsigned int i; unsigned int i;
HRESULT hr; HRESULT hr;
vs_code = compile_shader(runner, SHADER_TYPE_VS); vs_code = compile_hlsl(&runner->r, SHADER_TYPE_VS);
ps_code = compile_shader(runner, SHADER_TYPE_PS); ps_code = compile_hlsl(&runner->r, SHADER_TYPE_PS);
succeeded = vs_code && ps_code; succeeded = vs_code && ps_code;
if (runner->r.shader_source[SHADER_TYPE_HS]) if (runner->r.shader_source[SHADER_TYPE_HS])
{ {
hs_code = compile_shader(runner, SHADER_TYPE_HS); hs_code = compile_hlsl(&runner->r, SHADER_TYPE_HS);
succeeded = succeeded && hs_code; succeeded = succeeded && hs_code;
} }
if (runner->r.shader_source[SHADER_TYPE_DS]) if (runner->r.shader_source[SHADER_TYPE_DS])
{ {
ds_code = compile_shader(runner, SHADER_TYPE_DS); ds_code = compile_hlsl(&runner->r, SHADER_TYPE_DS);
succeeded = succeeded && ds_code; succeeded = succeeded && ds_code;
} }
if (runner->r.shader_source[SHADER_TYPE_GS]) if (runner->r.shader_source[SHADER_TYPE_GS])
{ {
gs_code = compile_shader(runner, SHADER_TYPE_GS); gs_code = compile_hlsl(&runner->r, SHADER_TYPE_GS);
succeeded = succeeded && gs_code; succeeded = succeeded && gs_code;
} }

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@ -63,45 +63,6 @@ static struct d3d12_shader_runner *d3d12_shader_runner(struct shader_runner *r)
return CONTAINING_RECORD(r, struct d3d12_shader_runner, r); return CONTAINING_RECORD(r, struct d3d12_shader_runner, r);
} }
static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, enum shader_type type)
{
const char *source = runner->r.shader_source[type];
ID3D10Blob *blob = NULL, *errors = NULL;
char profile[7];
HRESULT hr;
static const char *const shader_models[] =
{
[SHADER_MODEL_2_0] = "4_0",
[SHADER_MODEL_3_0] = "4_0",
[SHADER_MODEL_4_0] = "4_0",
[SHADER_MODEL_4_1] = "4_1",
[SHADER_MODEL_5_0] = "5_0",
[SHADER_MODEL_5_1] = "5_1",
[SHADER_MODEL_6_0] = "6_0",
};
if (runner->r.minimum_shader_model >= SHADER_MODEL_6_0)
{
assert(runner->r.dxc_compiler);
hr = dxc_compiler_compile_shader(runner->r.dxc_compiler, type, runner->r.compile_options, source, &blob);
}
else
{
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->r.minimum_shader_model]);
hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main",
profile, runner->r.compile_options, 0, &blob, &errors);
}
ok(FAILED(hr) == !blob, "Got unexpected hr %#x, blob %p.\n", hr, blob);
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
return blob;
}
#define MAX_RESOURCE_DESCRIPTORS (MAX_RESOURCES * 2) #define MAX_RESOURCE_DESCRIPTORS (MAX_RESOURCES * 2)
static struct resource *d3d12_runner_create_resource(struct shader_runner *r, const struct resource_params *params) static struct resource *d3d12_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
@ -395,7 +356,7 @@ static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
HRESULT hr; HRESULT hr;
size_t i; size_t i;
cs_code = compile_shader(runner, SHADER_TYPE_CS); cs_code = compile_hlsl(&runner->r, SHADER_TYPE_CS);
todo_if(runner->r.is_todo && runner->r.minimum_shader_model < SHADER_MODEL_6_0) ok(cs_code, "Failed to compile shader.\n"); todo_if(runner->r.is_todo && runner->r.minimum_shader_model < SHADER_MODEL_6_0) ok(cs_code, "Failed to compile shader.\n");
if (!cs_code) if (!cs_code)
return false; return false;
@ -789,23 +750,23 @@ static bool d3d12_runner_draw(struct shader_runner *r,
HRESULT hr; HRESULT hr;
size_t i; size_t i;
ps_code = compile_shader(runner, SHADER_TYPE_PS); ps_code = compile_hlsl(&runner->r, SHADER_TYPE_PS);
vs_code = compile_shader(runner, SHADER_TYPE_VS); vs_code = compile_hlsl(&runner->r, SHADER_TYPE_VS);
succeeded = ps_code && vs_code; succeeded = ps_code && vs_code;
if (runner->r.shader_source[SHADER_TYPE_HS]) if (runner->r.shader_source[SHADER_TYPE_HS])
{ {
hs_code = compile_shader(runner, SHADER_TYPE_HS); hs_code = compile_hlsl(&runner->r, SHADER_TYPE_HS);
succeeded = succeeded && hs_code; succeeded = succeeded && hs_code;
} }
if (runner->r.shader_source[SHADER_TYPE_DS]) if (runner->r.shader_source[SHADER_TYPE_DS])
{ {
ds_code = compile_shader(runner, SHADER_TYPE_DS); ds_code = compile_hlsl(&runner->r, SHADER_TYPE_DS);
succeeded = succeeded && ds_code; succeeded = succeeded && ds_code;
} }
if (runner->r.shader_source[SHADER_TYPE_GS]) if (runner->r.shader_source[SHADER_TYPE_GS])
{ {
gs_code = compile_shader(runner, SHADER_TYPE_GS); gs_code = compile_hlsl(&runner->r, SHADER_TYPE_GS);
succeeded = succeeded && gs_code; succeeded = succeeded && gs_code;
} }

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@ -57,31 +57,6 @@ static struct d3d9_shader_runner *d3d9_shader_runner(struct shader_runner *r)
static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT sdk_version); static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT sdk_version);
static ID3D10Blob *compile_shader(const struct d3d9_shader_runner *runner, enum shader_type type)
{
const char *source = runner->r.shader_source[type];
ID3D10Blob *blob = NULL, *errors = NULL;
char profile[7];
HRESULT hr;
static const char *const shader_models[] =
{
[SHADER_MODEL_2_0] = "2_0",
[SHADER_MODEL_3_0] = "3_0",
};
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->r.minimum_shader_model]);
hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, runner->r.compile_options, 0, &blob, &errors);
ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr);
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
return blob;
}
static void init_adapter_info(void) static void init_adapter_info(void)
{ {
D3DADAPTER_IDENTIFIER9 identifier; D3DADAPTER_IDENTIFIER9 identifier;
@ -362,10 +337,10 @@ static bool d3d9_runner_draw(struct shader_runner *r,
if (instance_count > 1) if (instance_count > 1)
fatal_error("Unhandled instance count %u.\n", instance_count); fatal_error("Unhandled instance count %u.\n", instance_count);
if (!(vs_code = compile_shader(runner, SHADER_TYPE_VS))) if (!(vs_code = compile_hlsl(&runner->r, SHADER_TYPE_VS)))
return false; return false;
if (!(ps_code = compile_shader(runner, SHADER_TYPE_PS))) if (!(ps_code = compile_hlsl(&runner->r, SHADER_TYPE_PS)))
{ {
ID3D10Blob_Release(vs_code); ID3D10Blob_Release(vs_code);
return false; return false;

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@ -533,32 +533,6 @@ static void gl_runner_destroy_resource(struct shader_runner *r, struct resource
free(resource); free(resource);
} }
static ID3DBlob *compile_hlsl(const struct shader_runner *runner, enum shader_type type)
{
const char *source = runner->shader_source[type];
ID3DBlob *blob = NULL, *errors = NULL;
char profile[7];
static const char *const shader_models[] =
{
[SHADER_MODEL_4_0] = "4_0",
[SHADER_MODEL_4_1] = "4_1",
[SHADER_MODEL_5_0] = "5_0",
[SHADER_MODEL_5_1] = "5_1",
};
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->minimum_shader_model]);
D3DCompile(source, strlen(source), NULL, NULL, NULL, "main",
profile, runner->compile_options, 0, &blob, &errors);
if (errors)
{
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
return blob;
}
static bool compile_shader(struct gl_runner *runner, ID3DBlob *blob, struct vkd3d_shader_code *out) static bool compile_shader(struct gl_runner *runner, ID3DBlob *blob, struct vkd3d_shader_code *out)
{ {
struct vkd3d_shader_spirv_target_info spirv_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO}; struct vkd3d_shader_spirv_target_info spirv_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO};