tests/shader_runner: Centralize the compile_hlsl() helper in shader_runner.c.

This commit is contained in:
Elizabeth Figura
2024-10-24 15:58:32 -05:00
committed by Henri Verbeet
parent 591ae5e18e
commit b3eee0a323
Notes: Henri Verbeet 2024-10-28 18:11:45 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1216
6 changed files with 59 additions and 136 deletions

View File

@@ -533,32 +533,6 @@ static void gl_runner_destroy_resource(struct shader_runner *r, struct resource
free(resource);
}
static ID3DBlob *compile_hlsl(const struct shader_runner *runner, enum shader_type type)
{
const char *source = runner->shader_source[type];
ID3DBlob *blob = NULL, *errors = NULL;
char profile[7];
static const char *const shader_models[] =
{
[SHADER_MODEL_4_0] = "4_0",
[SHADER_MODEL_4_1] = "4_1",
[SHADER_MODEL_5_0] = "5_0",
[SHADER_MODEL_5_1] = "5_1",
};
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->minimum_shader_model]);
D3DCompile(source, strlen(source), NULL, NULL, NULL, "main",
profile, runner->compile_options, 0, &blob, &errors);
if (errors)
{
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
return blob;
}
static bool compile_shader(struct gl_runner *runner, ID3DBlob *blob, struct vkd3d_shader_code *out)
{
struct vkd3d_shader_spirv_target_info spirv_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO};