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tests/shader_runner: Centralize the compile_hlsl() helper in shader_runner.c.
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committed by
Henri Verbeet
parent
591ae5e18e
commit
b3eee0a323
Notes:
Henri Verbeet
2024-10-28 18:11:45 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1216
@@ -244,8 +244,7 @@ void fatal_error(const char *format, ...) VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2)
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unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot);
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void init_resource(struct resource *resource, const struct resource_params *params);
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HRESULT dxc_compiler_compile_shader(void *dxc_compiler, enum shader_type type,
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unsigned int compile_options, const char *hlsl, ID3D10Blob **blob_out);
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ID3D10Blob *compile_hlsl(const struct shader_runner *runner, enum shader_type type);
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struct sampler *shader_runner_get_sampler(struct shader_runner *runner, unsigned int slot);
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struct resource *shader_runner_get_resource(struct shader_runner *runner, enum resource_type type, unsigned int slot);
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