tests/shader_runner: Centralize the compile_hlsl() helper in shader_runner.c.

This commit is contained in:
Elizabeth Figura
2024-10-24 15:58:32 -05:00
committed by Henri Verbeet
parent 591ae5e18e
commit b3eee0a323
Notes: Henri Verbeet 2024-10-28 18:11:45 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1216
6 changed files with 59 additions and 136 deletions

View File

@@ -1445,7 +1445,7 @@ static HRESULT d3d10_blob_from_vkd3d_shader_code(const struct vkd3d_shader_code
return S_OK;
}
HRESULT dxc_compiler_compile_shader(void *dxc_compiler, enum shader_type type,
static HRESULT dxc_compiler_compile_shader(void *dxc_compiler, enum shader_type type,
unsigned int compile_options, const char *hlsl, ID3D10Blob **blob_out)
{
struct vkd3d_shader_code blob;
@@ -1472,6 +1472,49 @@ HRESULT dxc_compiler_compile_shader(void *dxc_compiler, enum shader_type type,
return hr;
}
ID3D10Blob *compile_hlsl(const struct shader_runner *runner, enum shader_type type)
{
const char *source = runner->shader_source[type];
ID3D10Blob *blob = NULL, *errors = NULL;
char profile[7];
HRESULT hr;
static const char *const shader_models[] =
{
[SHADER_MODEL_2_0] = "2_0",
[SHADER_MODEL_3_0] = "3_0",
[SHADER_MODEL_4_0] = "4_0",
[SHADER_MODEL_4_1] = "4_1",
[SHADER_MODEL_5_0] = "5_0",
[SHADER_MODEL_5_1] = "5_1",
[SHADER_MODEL_6_0] = "6_0",
};
if (runner->minimum_shader_model >= SHADER_MODEL_6_0)
{
assert(runner->dxc_compiler);
hr = dxc_compiler_compile_shader(runner->dxc_compiler, type, runner->compile_options, source, &blob);
}
else
{
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->minimum_shader_model]);
hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main",
profile, runner->compile_options, 0, &blob, &errors);
}
if (hr != S_OK)
{
todo_if (runner->is_todo)
ok(false, "Failed to compile shader, hr %#x.\n", hr);
}
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
return blob;
}
static void compile_shader(struct shader_runner *runner, const char *source, size_t len,
enum shader_type type, HRESULT expect)
{