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vkd3d-shader/tpf: Update the comment describing the data type mapping in init_sm4_lookup_tables().
"R", "S", and "U" were removed, and "*" was added.
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Notes:
Henri Verbeet
2025-07-24 19:14:15 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1647
@@ -1434,9 +1434,7 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
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* i -> VSIR_DATA_I32
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* u -> VSIR_DATA_U32
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* O -> VSIR_DATA_OPAQUE
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* R -> VKD3D_DATA_RESOURCE
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* S -> VKD3D_DATA_SAMPLER
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* U -> VKD3D_DATA_UAV
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* * -> VSIR_DATA_UNUSED
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*/
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static const struct vkd3d_sm4_opcode_info opcode_table[] =
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{
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