vkd3d-shader/tpf: Update the comment describing the data type mapping in init_sm4_lookup_tables().

"R", "S", and "U" were removed, and "*" was added.
This commit is contained in:
Henri Verbeet
2025-07-23 17:50:39 +02:00
parent a4c25b81c5
commit b3e367b099
Notes: Henri Verbeet 2025-07-24 19:14:15 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1647

View File

@@ -1434,9 +1434,7 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
* i -> VSIR_DATA_I32 * i -> VSIR_DATA_I32
* u -> VSIR_DATA_U32 * u -> VSIR_DATA_U32
* O -> VSIR_DATA_OPAQUE * O -> VSIR_DATA_OPAQUE
* R -> VKD3D_DATA_RESOURCE * * -> VSIR_DATA_UNUSED
* S -> VKD3D_DATA_SAMPLER
* U -> VKD3D_DATA_UAV
*/ */
static const struct vkd3d_sm4_opcode_info opcode_table[] = static const struct vkd3d_sm4_opcode_info opcode_table[] =
{ {