vkd3d-shader/ir: Validate ROUND_NE instructions.

This commit is contained in:
Giovanni Mascellani
2025-07-21 22:36:34 +02:00
committed by Henri Verbeet
parent f3f8056800
commit b3db78e3c1
Notes: Henri Verbeet 2025-07-22 17:21:22 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1636

View File

@@ -11618,6 +11618,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VSIR_OP_RCP] = {1, 1, vsir_validate_float_elementwise_operation}, [VSIR_OP_RCP] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_REP] = {0, 1, vsir_validate_rep}, [VSIR_OP_REP] = {0, 1, vsir_validate_rep},
[VSIR_OP_RET] = {0, 0, vsir_validate_ret}, [VSIR_OP_RET] = {0, 0, vsir_validate_ret},
[VSIR_OP_ROUND_NE] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_SWITCH] = {0, 1, vsir_validate_switch}, [VSIR_OP_SWITCH] = {0, 1, vsir_validate_switch},
[VSIR_OP_SWITCH_MONOLITHIC] = {0, ~0u, vsir_validate_switch_monolithic}, [VSIR_OP_SWITCH_MONOLITHIC] = {0, ~0u, vsir_validate_switch_monolithic},
}; };