diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 9d3d30549..b630c306c 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -3143,8 +3143,8 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program { struct io_normaliser normaliser = {ctx->message_context, VKD3D_OK, program->instructions}; struct vkd3d_shader_instruction *ins; + struct vsir_program_iterator it; enum vkd3d_result ret; - unsigned int i; VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_HULL_CONTROL_POINT_IO); @@ -3155,10 +3155,9 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program normaliser.output_signature = &program->output_signature; normaliser.patch_constant_signature = &program->patch_constant_signature; - for (i = 0; i < program->instructions.count; ++i) + it = vsir_program_iterator(&program->instructions); + for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it)) { - ins = &program->instructions.elements[i]; - switch (ins->opcode) { case VSIR_OP_DCL_OUTPUT_CONTROL_POINT_COUNT: @@ -3190,8 +3189,11 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program } normaliser.phase = VSIR_OP_INVALID; - for (i = 0; i < normaliser.instructions.count; ++i) - shader_instruction_normalise_io_params(&normaliser.instructions.elements[i], &normaliser); + it = vsir_program_iterator(&normaliser.instructions); + for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it)) + { + shader_instruction_normalise_io_params(ins, &normaliser); + } program->instructions = normaliser.instructions; program->use_vocp = normaliser.use_vocp;