vkd3d-shader/spirv: Use the register index count in non-I/O variable registers in vkd3d_symbol_make_register().

This commit is contained in:
Conor McCarthy 2023-05-26 16:42:02 +10:00 committed by Alexandre Julliard
parent ec5f195b6b
commit b3927726cc
Notes: Alexandre Julliard 2023-05-26 22:16:37 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/213

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@ -2064,7 +2064,7 @@ static void vkd3d_symbol_make_register(struct vkd3d_symbol *symbol,
assert(!reg->idx_count || symbol->key.reg.idx != ~0u); assert(!reg->idx_count || symbol->key.reg.idx != ~0u);
} }
else if (reg->type != VKD3DSPR_IMMCONSTBUFFER) else if (reg->type != VKD3DSPR_IMMCONSTBUFFER)
symbol->key.reg.idx = reg->idx[0].offset; symbol->key.reg.idx = reg->idx_count ? reg->idx[0].offset : ~0u;
} }
static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol, static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol,