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vkd3d-shader/fx: Accept texture types when writing fx_2_0 effects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
b09f919673
commit
b382d1843d
Notes:
Alexandre Julliard
2024-03-27 23:07:48 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/729
@@ -11,3 +11,16 @@ uint _uint;
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technique
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{
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}
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[effect]
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Texture tex1;
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texture tex2;
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teXture tex3;
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Texture2DMS<float4, 4> tex4;
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Texture1D tex5;
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Texture2D tex6;
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Texture3D tex7;
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technique
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{
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}
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