vkd3d-shader/fx: Accept texture types when writing fx_2_0 effects.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-03-19 10:46:31 +01:00
committed by Alexandre Julliard
parent b09f919673
commit b382d1843d
Notes: Alexandre Julliard 2024-03-27 23:07:48 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/729
2 changed files with 57 additions and 0 deletions

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@@ -11,3 +11,16 @@ uint _uint;
technique
{
}
[effect]
Texture tex1;
texture tex2;
teXture tex3;
Texture2DMS<float4, 4> tex4;
Texture1D tex5;
Texture2D tex6;
Texture3D tex7;
technique
{
}