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vkd3d-shader: Watch for allocation failure from yyparse().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1646,7 +1646,11 @@ int hlsl_compile_shader(const char *text, const struct vkd3d_shader_compile_info
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if (!hlsl_ctx_init(&ctx, message_context))
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if (!hlsl_ctx_init(&ctx, message_context))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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hlsl_lexer_compile(&ctx, text);
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if (hlsl_lexer_compile(&ctx, text) == 2)
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{
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hlsl_ctx_cleanup(&ctx);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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if (ctx.failed)
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if (ctx.failed)
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{
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{
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