diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index c4d5c7f36..3f1a25e28 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -8329,12 +8329,14 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro /* We generate the following code: * * mul sr0, FOG_SCALE, vFOG.x - * exp_sat srFACTOR, -sr0 + * neg sr1, sr0 + * exp_sat srFACTOR, sr1 */ - if (!(ins = vsir_program_iterator_insert_before_and_move(it, 4))) + if (!(ins = vsir_program_iterator_insert_before_and_move(it, 5))) return VKD3D_ERROR_OUT_OF_MEMORY; ssa_temp = program->ssa_count++; + ssa_temp2 = program->ssa_count++; vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MUL, 1, 2); dst_param_init_ssa_float(&ins->dst[0], ssa_temp); @@ -8345,11 +8347,15 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro ins->src[1].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X); ins = vsir_program_iterator_next(it); + vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_NEG, 1, 1); + dst_param_init_ssa_float(&ins->dst[0], ssa_temp2); + src_param_init_ssa_float(&ins->src[0], ssa_temp); + ins = vsir_program_iterator_next(it); + vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_EXP, 1, 1); dst_param_init_ssa_float(&ins->dst[0], ssa_factor); ins->dst[0].modifiers = VKD3DSPDM_SATURATE; - src_param_init_ssa_float(&ins->src[0], ssa_temp); - ins->src[0].modifiers = VKD3DSPSM_NEG; + src_param_init_ssa_float(&ins->src[0], ssa_temp2); ins = vsir_program_iterator_next(it); break;