vkd3d-shader/msl: Implement VSIR_OP_ACOS.

This commit is contained in:
Henri Verbeet
2025-09-22 17:30:04 +02:00
parent ab54fc7b29
commit b2aac30430
Notes: Henri Verbeet 2025-09-30 17:26:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1759
2 changed files with 13 additions and 10 deletions

View File

@@ -1460,6 +1460,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
switch (ins->opcode)
{
case VSIR_OP_ACOS:
msl_intrinsic(gen, ins, "acos");
break;
case VSIR_OP_ADD:
case VSIR_OP_IADD:
msl_binop(gen, ins, "+");