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vkd3d-shader/hlsl: Generate IR for user-defined function calls.
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committed by
Alexandre Julliard
parent
30550c0831
commit
b29d3489de
Notes:
Alexandre Julliard
2023-01-13 22:23:38 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/47
@@ -7,7 +7,7 @@ size (1, 1)
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0.1 0.2 0.3 0.4
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[compute shader todo]
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[compute shader]
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RWTexture2D<float4> u;
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@@ -23,5 +23,5 @@ void main()
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}
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[test]
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todo dispatch 1 1 1
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dispatch 1 1 1
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todo probe uav 0 (0, 0) rgba (0.1, 0.3, 0.3, 0.5)
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