vkd3d-shader/hlsl: Generate IR for user-defined function calls.

This commit is contained in:
Zebediah Figura
2021-09-09 21:06:38 -05:00
committed by Alexandre Julliard
parent 30550c0831
commit b29d3489de
Notes: Alexandre Julliard 2023-01-13 22:23:38 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/47
9 changed files with 220 additions and 79 deletions

View File

@ -1,4 +1,4 @@
[pixel shader todo]
[pixel shader]
float myfunc()
{
return 0.6;
@ -12,5 +12,5 @@ float4 main() : sv_target
}
[test]
todo draw quad
probe all rgba (0.8, 0.0, 0.0, 0.0)
draw quad
todo probe all rgba (0.8, 0.0, 0.0, 0.0)