vkd3d-shader/hlsl: Generate IR for user-defined function calls.

This commit is contained in:
Zebediah Figura
2021-09-09 21:06:38 -05:00
committed by Alexandre Julliard
parent 30550c0831
commit b29d3489de
Notes: Alexandre Julliard 2023-01-13 22:23:38 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/47
9 changed files with 220 additions and 79 deletions

View File

@@ -153,7 +153,7 @@ static int x = 1;
[numthreads((x = 2), 1, 1)]
void main() {}
[compute shader todo]
[compute shader]
static int x = 1;