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vkd3d-shader/hlsl: Generate IR for user-defined function calls.
This commit is contained in:
committed by
Alexandre Julliard
parent
30550c0831
commit
b29d3489de
Notes:
Alexandre Julliard
2023-01-13 22:23:38 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/47
@@ -9,7 +9,7 @@ float4 main() : sv_target
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% It's legal to call an undefined function in unused code, though.
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[pixel shader todo]
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[pixel shader]
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float4 func();
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@@ -23,7 +23,7 @@ float4 main() : sv_target
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return 0;
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}
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[pixel shader fail todo]
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[pixel shader fail]
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void func(inout float o)
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{
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@@ -37,7 +37,7 @@ float4 main() : sv_target
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return 0;
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}
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[pixel shader fail todo]
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[pixel shader fail]
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void func(inout float2 o)
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{
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@@ -51,7 +51,7 @@ float4 main() : sv_target
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return 0;
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}
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[pixel shader fail todo]
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[pixel shader fail]
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void func(out float o)
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{
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@@ -65,7 +65,7 @@ float4 main() : sv_target
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return x;
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}
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[pixel shader fail todo]
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[pixel shader fail]
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void func(inout float o)
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{
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@@ -78,7 +78,7 @@ float4 main() : sv_target
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return x;
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}
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[pixel shader fail todo]
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[pixel shader fail]
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void func()
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{
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@@ -118,7 +118,7 @@ void func()
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{
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}
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[pixel shader todo]
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[pixel shader]
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float func(in float a, out float b, inout float c)
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{
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@@ -139,10 +139,10 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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probe all rgba (0.5, 0.6, 0.7, 0)
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draw quad
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todo probe all rgba (0.5, 0.6, 0.7, 0)
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[pixel shader todo]
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[pixel shader]
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void func(in float a, inout float2 b)
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{
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@@ -160,5 +160,5 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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probe all rgba (0.6, 0.1, 0.5, 0)
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draw quad
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todo probe all rgba (0.6, 0.1, 0.5, 0)
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