vkd3d-shader/ir: Split TEXCOORD into two separate vsir opcodes.

The two have the same d3dbc opcode, but have different names and different semantics.
This commit is contained in:
Elizabeth Figura
2025-05-27 21:01:19 -05:00
committed by Henri Verbeet
parent 618d8e6a4a
commit b25362e036
Notes: Henri Verbeet 2025-06-02 21:01:34 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1524
4 changed files with 5 additions and 2 deletions

View File

@@ -382,7 +382,7 @@ static const struct vkd3d_sm1_opcode_info ps_opcode_table[] =
{VKD3D_SM1_OP_LABEL, 0, 1, VKD3DSIH_LABEL, {2, 1}},
/* Texture */
{VKD3D_SM1_OP_TEXCOORD, 1, 0, VKD3DSIH_TEXCOORD, {0, 0}, {1, 3}},
{VKD3D_SM1_OP_TEXCOORD, 1, 1, VKD3DSIH_TEXCOORD, {1, 4}, {1, 4}},
{VKD3D_SM1_OP_TEXCOORD, 1, 1, VKD3DSIH_TEXCRD, {1, 4}, {1, 4}},
{VKD3D_SM1_OP_TEXKILL, 1, 0, VKD3DSIH_TEXKILL, {1, 0}},
{VKD3D_SM1_OP_TEX, 1, 0, VKD3DSIH_TEX, {0, 0}, {1, 3}},
{VKD3D_SM1_OP_TEX, 1, 1, VKD3DSIH_TEX, {1, 4}, {1, 4}},