mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
libs/vkd3d: Implement copying between depth/stencil and color textures.
This could be implemented more efficiently, but ideally we would get a Vulkan extension for copying between depth/stencil and color textures.
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@@ -58,9 +58,9 @@ static VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_
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}
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}
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static HRESULT vkd3d_create_buffer(struct d3d12_resource *resource, struct d3d12_device *device,
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HRESULT vkd3d_create_buffer(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc)
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const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkBufferCreateInfo buffer_info;
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@@ -93,14 +93,12 @@ static HRESULT vkd3d_create_buffer(struct d3d12_resource *resource, struct d3d12
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buffer_info.queueFamilyIndexCount = 0;
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buffer_info.pQueueFamilyIndices = 0;
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if ((vr = VK_CALL(vkCreateBuffer(device->vk_device, &buffer_info, NULL, &resource->u.vk_buffer))) < 0)
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if ((vr = VK_CALL(vkCreateBuffer(device->vk_device, &buffer_info, NULL, vk_buffer))) < 0)
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{
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WARN("Failed to create Vulkan buffer, vr %d.\n", vr);
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return hresult_from_vk_result(vr);
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}
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TRACE("Created Vulkan buffer for resource %p.\n", resource);
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return S_OK;
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}
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@@ -186,8 +184,6 @@ static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_
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return hresult_from_vk_result(vr);
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}
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TRACE("Created Vulkan image for resource %p.\n", resource);
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return S_OK;
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}
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@@ -263,26 +259,25 @@ static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
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return S_OK;
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}
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static HRESULT vkd3d_allocate_buffer_memory(struct d3d12_resource *resource, struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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VkDeviceMemory *vk_memory)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryRequirements memory_requirements;
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VkResult vr;
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HRESULT hr;
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assert(d3d12_resource_is_buffer(resource));
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VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, resource->u.vk_buffer, &memory_requirements));
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VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, vk_buffer, &memory_requirements));
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if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
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&memory_requirements, &resource->vk_memory)))
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&memory_requirements, vk_memory)))
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return hr;
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if ((vr = VK_CALL(vkBindBufferMemory(device->vk_device, resource->u.vk_buffer, resource->vk_memory, 0))) < 0)
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if ((vr = VK_CALL(vkBindBufferMemory(device->vk_device, vk_buffer, *vk_memory, 0))) < 0)
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{
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WARN("Failed to bind memory, vr %d.\n", vr);
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VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
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resource->vk_memory = VK_NULL_HANDLE;
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VK_CALL(vkFreeMemory(device->vk_device, *vk_memory, NULL));
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*vk_memory = VK_NULL_HANDLE;
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return hresult_from_vk_result(vr);
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}
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@@ -663,7 +658,8 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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switch (desc->Dimension)
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{
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case D3D12_RESOURCE_DIMENSION_BUFFER:
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if (FAILED(hr = vkd3d_create_buffer(resource, device, heap_properties, heap_flags, desc)))
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if (FAILED(hr = vkd3d_create_buffer(device, heap_properties, heap_flags, desc,
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&resource->u.vk_buffer)))
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return hr;
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if (!(resource->gpu_address = vkd3d_gpu_va_allocator_allocate(&device->gpu_va_allocator,
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desc->Width, resource)))
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@@ -672,7 +668,8 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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d3d12_resource_destroy(resource, device);
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return E_OUTOFMEMORY;
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}
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if (FAILED(hr = vkd3d_allocate_buffer_memory(resource, device, heap_properties, heap_flags)))
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if (FAILED(hr = vkd3d_allocate_buffer_memory(device, resource->u.vk_buffer,
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heap_properties, heap_flags, &resource->vk_memory)))
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{
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d3d12_resource_destroy(resource, device);
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return hr;
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