vkd3d-shader/msl: Handle SV_IS_FRONT_FACE inputs.

This commit is contained in:
Feifan He
2024-12-03 00:31:48 +08:00
committed by Henri Verbeet
parent 568296c88f
commit b1e6dbe83f
Notes: Henri Verbeet 2024-12-04 14:44:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1294
2 changed files with 16 additions and 2 deletions

View File

@@ -22,7 +22,7 @@ float4 main(bool face : sv_isfrontface) : sv_target
}
[test]
todo(msl) draw triangle strip 4
draw triangle strip 4
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
[vb 0]
@@ -32,5 +32,5 @@ probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
2.0 2.0
[test]
todo(msl) draw triangle strip 4
draw triangle strip 4
probe (0, 0, 640, 480) rgba (1.0, 2.0, 1.0, 2.0)