vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs.

This commit is contained in:
Henri Verbeet
2023-02-20 11:37:45 +01:00
committed by Alexandre Julliard
parent c87492ed21
commit b1e13d6e33
Notes: Alexandre Julliard 2023-02-23 22:20:24 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/103
4 changed files with 136 additions and 9 deletions

View File

@@ -43,12 +43,18 @@ void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void
section->data.size = size;
}
int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *out)
int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections,
struct vkd3d_shader_code *dxbc, char **messages)
{
size_t size_position, offsets_position, checksum_position, i;
struct vkd3d_bytecode_buffer buffer = {0};
uint32_t checksum[4];
TRACE("section_count %zu, sections %p, dxbc %p, messages %p.\n", section_count, sections, dxbc, messages);
if (messages)
*messages = NULL;
put_u32(&buffer, TAG_DXBC);
checksum_position = bytecode_get_size(&buffer);
@@ -57,18 +63,18 @@ int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *out)
put_u32(&buffer, 1); /* version */
size_position = put_u32(&buffer, 0);
put_u32(&buffer, dxbc->section_count);
put_u32(&buffer, section_count);
offsets_position = bytecode_get_size(&buffer);
for (i = 0; i < dxbc->section_count; ++i)
for (i = 0; i < section_count; ++i)
put_u32(&buffer, 0);
for (i = 0; i < dxbc->section_count; ++i)
for (i = 0; i < section_count; ++i)
{
set_u32(&buffer, offsets_position + i * sizeof(uint32_t), bytecode_get_size(&buffer));
put_u32(&buffer, dxbc->sections[i].tag);
put_u32(&buffer, dxbc->sections[i].data.size);
bytecode_put_bytes(&buffer, dxbc->sections[i].data.code, dxbc->sections[i].data.size);
put_u32(&buffer, sections[i].tag);
put_u32(&buffer, sections[i].data.size);
bytecode_put_bytes(&buffer, sections[i].data.code, sections[i].data.size);
}
set_u32(&buffer, size_position, bytecode_get_size(&buffer));
@@ -78,12 +84,17 @@ int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *out)
if (!buffer.status)
{
out->code = buffer.data;
out->size = buffer.size;
dxbc->code = buffer.data;
dxbc->size = buffer.size;
}
return buffer.status;
}
int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *out)
{
return vkd3d_shader_serialize_dxbc(dxbc->section_count, dxbc->sections, out, NULL);
}
struct vkd3d_shader_src_param_entry
{
struct list entry;