vkd3d-shader/hlsl: Implement input semantics for geometry shaders.

This commit is contained in:
Shaun Ren
2025-03-14 19:16:19 -04:00
committed by Henri Verbeet
parent 8af3173955
commit b1ace5763a
Notes: Henri Verbeet 2025-03-18 16:04:44 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1431
3 changed files with 17 additions and 6 deletions

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@@ -2104,6 +2104,7 @@ static const char *get_semantic_register_name(enum vkd3d_shader_sysval_semantic
{ {
switch (semantic) switch (semantic)
{ {
case VKD3D_SHADER_SV_PRIMITIVE_ID: return "primID";
case VKD3D_SHADER_SV_DEPTH: return "oDepth"; case VKD3D_SHADER_SV_DEPTH: return "oDepth";
case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL: return "oDepthGE"; case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL: return "oDepthGE";
case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL: return "oDepthLE"; case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL: return "oDepthLE";

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@@ -9135,9 +9135,17 @@ static void sm4_generate_vsir_instr_dcl_semantic(struct hlsl_ctx *ctx, struct vs
? VKD3DSIH_DCL_INPUT_PS : VKD3DSIH_DCL_INPUT; ? VKD3DSIH_DCL_INPUT_PS : VKD3DSIH_DCL_INPUT;
break; break;
case VKD3D_SHADER_SV_PRIMITIVE_ID:
if (version->type == VKD3D_SHADER_TYPE_PIXEL)
opcode = VKD3DSIH_DCL_INPUT_PS_SGV;
else if (version->type == VKD3D_SHADER_TYPE_GEOMETRY)
opcode = VKD3DSIH_DCL_INPUT;
else
opcode = VKD3DSIH_DCL_INPUT_SGV;
break;
case VKD3D_SHADER_SV_INSTANCE_ID: case VKD3D_SHADER_SV_INSTANCE_ID:
case VKD3D_SHADER_SV_IS_FRONT_FACE: case VKD3D_SHADER_SV_IS_FRONT_FACE:
case VKD3D_SHADER_SV_PRIMITIVE_ID:
case VKD3D_SHADER_SV_SAMPLE_INDEX: case VKD3D_SHADER_SV_SAMPLE_INDEX:
case VKD3D_SHADER_SV_VERTEX_ID: case VKD3D_SHADER_SV_VERTEX_ID:
opcode = (version->type == VKD3D_SHADER_TYPE_PIXEL) opcode = (version->type == VKD3D_SHADER_TYPE_PIXEL)
@@ -9188,7 +9196,7 @@ static void sm4_generate_vsir_instr_dcl_semantic(struct hlsl_ctx *ctx, struct vs
} }
else if (opcode == VKD3DSIH_DCL_INPUT || opcode == VKD3DSIH_DCL_INPUT_PS) else if (opcode == VKD3DSIH_DCL_INPUT || opcode == VKD3DSIH_DCL_INPUT_PS)
{ {
VKD3D_ASSERT(semantic == VKD3D_SHADER_SV_NONE || is_primitive); VKD3D_ASSERT(semantic == VKD3D_SHADER_SV_NONE || is_primitive || version->type == VKD3D_SHADER_TYPE_GEOMETRY);
dst_param = &ins->declaration.dst; dst_param = &ins->declaration.dst;
} }
else else
@@ -12637,7 +12645,7 @@ static void process_entry_function(struct hlsl_ctx *ctx,
if (var->storage_modifiers & HLSL_STORAGE_IN) if (var->storage_modifiers & HLSL_STORAGE_IN)
{ {
if (profile->type == VKD3D_SHADER_TYPE_GEOMETRY) if (profile->type == VKD3D_SHADER_TYPE_GEOMETRY && !var->semantic.name)
{ {
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_PRIMITIVE_TYPE, hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_PRIMITIVE_TYPE,
"Input parameter \"%s\" is missing a primitive type.", var->name); "Input parameter \"%s\" is missing a primitive type.", var->name);

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@@ -1721,7 +1721,7 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM5_RT_LOCAL_THREAD_ID, VKD3DSPR_LOCALTHREADID, VKD3D_SM4_SWIZZLE_VEC4}, {VKD3D_SM5_RT_LOCAL_THREAD_ID, VKD3DSPR_LOCALTHREADID, VKD3D_SM4_SWIZZLE_VEC4},
{VKD3D_SM5_RT_COVERAGE, VKD3DSPR_COVERAGE, VKD3D_SM4_SWIZZLE_VEC4}, {VKD3D_SM5_RT_COVERAGE, VKD3DSPR_COVERAGE, VKD3D_SM4_SWIZZLE_VEC4},
{VKD3D_SM5_RT_LOCAL_THREAD_INDEX, VKD3DSPR_LOCALTHREADINDEX,VKD3D_SM4_SWIZZLE_VEC4}, {VKD3D_SM5_RT_LOCAL_THREAD_INDEX, VKD3DSPR_LOCALTHREADINDEX,VKD3D_SM4_SWIZZLE_VEC4},
{VKD3D_SM5_RT_GS_INSTANCE_ID, VKD3DSPR_GSINSTID, VKD3D_SM4_SWIZZLE_VEC4}, {VKD3D_SM5_RT_GS_INSTANCE_ID, VKD3DSPR_GSINSTID, VKD3D_SM4_SWIZZLE_SCALAR},
{VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL, VKD3DSPR_DEPTHOUTGE, VKD3D_SM4_SWIZZLE_VEC4}, {VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL, VKD3DSPR_DEPTHOUTGE, VKD3D_SM4_SWIZZLE_VEC4},
{VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL, VKD3DSPR_DEPTHOUTLE, VKD3D_SM4_SWIZZLE_VEC4}, {VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL, VKD3DSPR_DEPTHOUTLE, VKD3D_SM4_SWIZZLE_VEC4},
{VKD3D_SM5_RT_OUTPUT_STENCIL_REF, VKD3DSPR_OUTSTENCILREF, VKD3D_SM4_SWIZZLE_VEC4}, {VKD3D_SM5_RT_OUTPUT_STENCIL_REF, VKD3DSPR_OUTSTENCILREF, VKD3D_SM4_SWIZZLE_VEC4},
@@ -2991,6 +2991,7 @@ bool sm4_register_from_semantic_name(const struct vkd3d_shader_version *version,
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_DOMAIN, VKD3DSPR_PRIMID, false}, {"sv_primitiveid", false, VKD3D_SHADER_TYPE_DOMAIN, VKD3DSPR_PRIMID, false},
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3DSPR_PRIMID, false}, {"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3DSPR_PRIMID, false},
{"sv_gsinstanceid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3DSPR_GSINSTID, false},
{"sv_outputcontrolpointid", false, VKD3D_SHADER_TYPE_HULL, VKD3DSPR_OUTPOINTID, false}, {"sv_outputcontrolpointid", false, VKD3D_SHADER_TYPE_HULL, VKD3DSPR_OUTPOINTID, false},
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_HULL, VKD3DSPR_PRIMID, false}, {"sv_primitiveid", false, VKD3D_SHADER_TYPE_HULL, VKD3DSPR_PRIMID, false},
@@ -3096,9 +3097,8 @@ bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *s
{"sv_position", true, VKD3D_SHADER_TYPE_DOMAIN, VKD3D_SHADER_SV_POSITION}, {"sv_position", true, VKD3D_SHADER_TYPE_DOMAIN, VKD3D_SHADER_SV_POSITION},
{"position", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
{"sv_position", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_PRIMITIVE_ID}, {"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_PRIMITIVE_ID},
{"sv_gsinstanceid", false, VKD3D_SHADER_TYPE_GEOMETRY, ~0u},
{"position", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION}, {"position", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
{"sv_position", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION}, {"sv_position", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
@@ -3199,6 +3199,8 @@ bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *s
if (has_sv_prefix) if (has_sv_prefix)
return false; return false;
if (!output && version->type == VKD3D_SHADER_TYPE_GEOMETRY)
return false;
*sysval_semantic = VKD3D_SHADER_SV_NONE; *sysval_semantic = VKD3D_SHADER_SV_NONE;
return true; return true;