vkd3d-shader/hlsl: Implement input semantics for geometry shaders.

This commit is contained in:
Shaun Ren
2025-03-14 19:16:19 -04:00
committed by Henri Verbeet
parent 8af3173955
commit b1ace5763a
Notes: Henri Verbeet 2025-03-18 16:04:44 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1431
3 changed files with 17 additions and 6 deletions

View File

@@ -9135,9 +9135,17 @@ static void sm4_generate_vsir_instr_dcl_semantic(struct hlsl_ctx *ctx, struct vs
? VKD3DSIH_DCL_INPUT_PS : VKD3DSIH_DCL_INPUT;
break;
case VKD3D_SHADER_SV_PRIMITIVE_ID:
if (version->type == VKD3D_SHADER_TYPE_PIXEL)
opcode = VKD3DSIH_DCL_INPUT_PS_SGV;
else if (version->type == VKD3D_SHADER_TYPE_GEOMETRY)
opcode = VKD3DSIH_DCL_INPUT;
else
opcode = VKD3DSIH_DCL_INPUT_SGV;
break;
case VKD3D_SHADER_SV_INSTANCE_ID:
case VKD3D_SHADER_SV_IS_FRONT_FACE:
case VKD3D_SHADER_SV_PRIMITIVE_ID:
case VKD3D_SHADER_SV_SAMPLE_INDEX:
case VKD3D_SHADER_SV_VERTEX_ID:
opcode = (version->type == VKD3D_SHADER_TYPE_PIXEL)
@@ -9188,7 +9196,7 @@ static void sm4_generate_vsir_instr_dcl_semantic(struct hlsl_ctx *ctx, struct vs
}
else if (opcode == VKD3DSIH_DCL_INPUT || opcode == VKD3DSIH_DCL_INPUT_PS)
{
VKD3D_ASSERT(semantic == VKD3D_SHADER_SV_NONE || is_primitive);
VKD3D_ASSERT(semantic == VKD3D_SHADER_SV_NONE || is_primitive || version->type == VKD3D_SHADER_TYPE_GEOMETRY);
dst_param = &ins->declaration.dst;
}
else
@@ -12637,7 +12645,7 @@ static void process_entry_function(struct hlsl_ctx *ctx,
if (var->storage_modifiers & HLSL_STORAGE_IN)
{
if (profile->type == VKD3D_SHADER_TYPE_GEOMETRY)
if (profile->type == VKD3D_SHADER_TYPE_GEOMETRY && !var->semantic.name)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_PRIMITIVE_TYPE,
"Input parameter \"%s\" is missing a primitive type.", var->name);