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vkd3d-shader/hlsl: Implement input semantics for geometry shaders.
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Notes:
Henri Verbeet
2025-03-18 16:04:44 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1431
@@ -2104,6 +2104,7 @@ static const char *get_semantic_register_name(enum vkd3d_shader_sysval_semantic
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{
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switch (semantic)
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{
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case VKD3D_SHADER_SV_PRIMITIVE_ID: return "primID";
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case VKD3D_SHADER_SV_DEPTH: return "oDepth";
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case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL: return "oDepthGE";
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case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL: return "oDepthLE";
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