vkd3d-shader/hlsl: Implement input semantics for geometry shaders.

This commit is contained in:
Shaun Ren
2025-03-14 19:16:19 -04:00
committed by Henri Verbeet
parent 8af3173955
commit b1ace5763a
Notes: Henri Verbeet 2025-03-18 16:04:44 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1431
3 changed files with 17 additions and 6 deletions

View File

@@ -2104,6 +2104,7 @@ static const char *get_semantic_register_name(enum vkd3d_shader_sysval_semantic
{
switch (semantic)
{
case VKD3D_SHADER_SV_PRIMITIVE_ID: return "primID";
case VKD3D_SHADER_SV_DEPTH: return "oDepth";
case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL: return "oDepthGE";
case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL: return "oDepthLE";