libs/vkd3d-shader: Export shader signature parsing.

This commit is contained in:
Józef Kucia 2017-09-11 22:35:16 +02:00
parent b61c785bd0
commit b19fe74284
5 changed files with 133 additions and 78 deletions

View File

@ -126,6 +126,60 @@ struct vkd3d_shader_scan_info
HRESULT vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc, HRESULT vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_scan_info *scan_info); struct vkd3d_shader_scan_info *scan_info);
enum vkd3d_component_type
{
VKD3D_TYPE_VOID = 0,
VKD3D_TYPE_UINT = 1,
VKD3D_TYPE_INT = 2,
VKD3D_TYPE_FLOAT = 3,
VKD3D_TYPE_BOOL,
VKD3D_TYPE_COUNT,
};
enum vkd3d_sysval_semantic
{
VKD3D_SV_POSITION = 1,
VKD3D_SV_CLIP_DISTANCE = 2,
VKD3D_SV_CULL_DISTANCE = 3,
VKD3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
VKD3D_SV_VIEWPORT_ARRAY_INDEX = 5,
VKD3D_SV_VERTEX_ID = 6,
VKD3D_SV_PRIMITIVE_ID = 7,
VKD3D_SV_INSTANCE_ID = 8,
VKD3D_SV_IS_FRONT_FACE = 9,
VKD3D_SV_SAMPLE_INDEX = 10,
VKD3D_SV_TESS_FACTOR_QUADEDGE = 11,
VKD3D_SV_TESS_FACTOR_QUADINT = 12,
VKD3D_SV_TESS_FACTOR_TRIEDGE = 13,
VKD3D_SV_TESS_FACTOR_TRIINT = 14,
VKD3D_SV_TESS_FACTOR_LINEDET = 15,
VKD3D_SV_TESS_FACTOR_LINEDEN = 16,
};
struct vkd3d_shader_signature_element
{
const char *semantic_name;
unsigned int semantic_index;
unsigned int stream_index;
enum vkd3d_sysval_semantic sysval_semantic;
enum vkd3d_component_type component_type;
unsigned int register_index;
DWORD mask;
};
struct vkd3d_shader_signature
{
struct vkd3d_shader_signature_element *elements;
unsigned int element_count;
};
HRESULT vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_signature *signature);
struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
const struct vkd3d_shader_signature *signature, const char *semantic_name,
unsigned int semantic_index, unsigned int stream_index);
void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif /* __cplusplus */ #endif /* __cplusplus */

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@ -19,9 +19,6 @@
#include "vkd3d_shader_private.h" #include "vkd3d_shader_private.h"
#include <string.h>
#include <strings.h>
#define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31) #define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
#define VKD3D_SM4_MODIFIER_AOFFIMMI 0x1 #define VKD3D_SM4_MODIFIER_AOFFIMMI 0x1
@ -1277,13 +1274,13 @@ void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
{ {
struct vkd3d_shader_signature_element *e = &output_signature->elements[i]; struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
if (e->register_idx >= ARRAY_SIZE(priv->output_map)) if (e->register_index >= ARRAY_SIZE(priv->output_map))
{ {
WARN("Invalid output index %u.\n", e->register_idx); WARN("Invalid output index %u.\n", e->register_index);
continue; continue;
} }
priv->output_map[e->register_idx] = e->semantic_idx; priv->output_map[e->register_index] = e->semantic_index;
} }
list_init(&priv->src_free); list_init(&priv->src_free);
@ -1906,9 +1903,9 @@ static HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_si
DWORD name_offset; DWORD name_offset;
if (tag == TAG_OSG5) if (tag == TAG_OSG5)
read_dword(&ptr, &e[i].stream_idx); read_dword(&ptr, &e[i].stream_index);
else else
e[i].stream_idx = 0; e[i].stream_index = 0;
read_dword(&ptr, &name_offset); read_dword(&ptr, &name_offset);
if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset))) if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset)))
{ {
@ -1916,16 +1913,16 @@ static HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_si
vkd3d_free(e); vkd3d_free(e);
return E_INVALIDARG; return E_INVALIDARG;
} }
read_dword(&ptr, &e[i].semantic_idx); read_dword(&ptr, &e[i].semantic_index);
read_dword(&ptr, &e[i].sysval_semantic); read_dword(&ptr, &e[i].sysval_semantic);
read_dword(&ptr, &e[i].component_type); read_dword(&ptr, &e[i].component_type);
read_dword(&ptr, &e[i].register_idx); read_dword(&ptr, &e[i].register_index);
read_dword(&ptr, &e[i].mask); read_dword(&ptr, &e[i].mask);
TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, " TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, "
"type %u, register idx: %u, use_mask %#x, input_mask %#x.\n", "type %u, register idx: %u, use_mask %#x, input_mask %#x.\n",
e[i].stream_idx, debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic, e[i].stream_index, debugstr_a(e[i].semantic_name), e[i].semantic_index, e[i].sysval_semantic,
e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff); e[i].component_type, e[i].register_index, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
} }
s->elements = e; s->elements = e;
@ -1934,25 +1931,35 @@ static HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_si
return S_OK; return S_OK;
} }
struct vkd3d_shader_signature_element *shader_find_signature_element(const struct vkd3d_shader_signature *s, static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx)
{ {
struct vkd3d_shader_signature_element *e = s->elements; struct vkd3d_shader_signature *is = ctx;
unsigned int i;
for (i = 0; i < s->element_count; ++i) if (tag != TAG_ISGN)
return S_OK;
if (is->elements)
{ {
if (!strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_idx == semantic_idx FIXME("Multiple input signatures.\n");
&& e[i].stream_idx == stream_idx) vkd3d_shader_free_shader_signature(is);
return &e[i];
} }
return shader_parse_signature(tag, data, data_size, is);
return NULL;
} }
static void shader_free_signature(struct vkd3d_shader_signature *s) HRESULT shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
struct vkd3d_shader_signature *signature)
{ {
vkd3d_free(s->elements); HRESULT hr;
memset(signature, 0, sizeof(*signature));
if (FAILED(hr = parse_dxbc(dxbc, dxbc_length, isgn_handler, signature)))
{
ERR("Failed to parse input signature.\n");
return E_FAIL;
}
return S_OK;
} }
static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context) static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context)
@ -2015,9 +2022,9 @@ static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *
void free_shader_desc(struct vkd3d_shader_desc *desc) void free_shader_desc(struct vkd3d_shader_desc *desc)
{ {
shader_free_signature(&desc->input_signature); vkd3d_shader_free_shader_signature(&desc->input_signature);
shader_free_signature(&desc->output_signature); vkd3d_shader_free_shader_signature(&desc->output_signature);
shader_free_signature(&desc->patch_constant_signature); vkd3d_shader_free_shader_signature(&desc->patch_constant_signature);
} }
HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,

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@ -2636,7 +2636,7 @@ static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element
for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx) for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
{ {
if (signature->elements[signature_idx].register_idx == reg->idx[0].offset if (signature->elements[signature_idx].register_index == reg->idx[0].offset
&& (signature->elements[signature_idx].mask & 0xff) == write_mask) && (signature->elements[signature_idx].mask & 0xff) == write_mask)
{ {
if (signature_element_index) if (signature_element_index)
@ -5474,7 +5474,7 @@ static void vkd3d_dxbc_compiler_emit_output_setup_function(struct vkd3d_dxbc_com
for (i = 0; i < signature->element_count; ++i) for (i = 0; i < signature->element_count; ++i)
{ {
variable_idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, variable_idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler,
signature->elements[i].register_idx); signature->elements[i].register_index);
if (!param_id[variable_idx]) if (!param_id[variable_idx])
continue; continue;

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@ -216,3 +216,41 @@ void vkd3d_shader_free_root_signature(D3D12_ROOT_SIGNATURE_DESC *root_signature)
memset(root_signature, 0, sizeof(*root_signature)); memset(root_signature, 0, sizeof(*root_signature));
} }
HRESULT vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_signature *signature)
{
TRACE("dxbc {%p, %zu}, signature %p.\n", dxbc->code, dxbc->size, signature);
return shader_parse_input_signature(dxbc->code, dxbc->size, signature);
}
struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
const struct vkd3d_shader_signature *signature, const char *semantic_name,
unsigned int semantic_index, unsigned int stream_index)
{
struct vkd3d_shader_signature_element *e = signature->elements;
unsigned int i;
TRACE("signature %p, semantic_name %s, semantic_index %u, stream_index %u.\n",
signature, debugstr_a(semantic_name), semantic_index, stream_index);
e = signature->elements;
for (i = 0; i < signature->element_count; ++i)
{
if (!strcasecmp(e[i].semantic_name, semantic_name)
&& e[i].semantic_index == semantic_index
&& e[i].stream_index == stream_index)
return &e[i];
}
return NULL;
}
void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
{
TRACE("signature %p.\n", signature);
vkd3d_free(signature->elements);
signature->elements = NULL;
}

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@ -55,6 +55,8 @@
#include <inttypes.h> #include <inttypes.h>
#include <limits.h> #include <limits.h>
#include <stdbool.h> #include <stdbool.h>
#include <string.h>
#include <strings.h>
#define VKD3D_VEC4_SIZE 4 #define VKD3D_VEC4_SIZE 4
@ -352,16 +354,6 @@ enum vkd3d_shader_register_type
VKD3DSPR_GSINSTID, VKD3DSPR_GSINSTID,
}; };
enum vkd3d_component_type
{
VKD3D_TYPE_VOID = 0,
VKD3D_TYPE_UINT = 1,
VKD3D_TYPE_INT = 2,
VKD3D_TYPE_FLOAT = 3,
VKD3D_TYPE_BOOL,
VKD3D_TYPE_COUNT,
};
enum vkd3d_shader_resource_type enum vkd3d_shader_resource_type
{ {
VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_NONE,
@ -621,26 +613,6 @@ struct vkd3d_shader_semantic
struct vkd3d_shader_dst_param reg; struct vkd3d_shader_dst_param reg;
}; };
enum vkd3d_sysval_semantic
{
VKD3D_SV_POSITION = 1,
VKD3D_SV_CLIP_DISTANCE = 2,
VKD3D_SV_CULL_DISTANCE = 3,
VKD3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
VKD3D_SV_VIEWPORT_ARRAY_INDEX = 5,
VKD3D_SV_VERTEX_ID = 6,
VKD3D_SV_PRIMITIVE_ID = 7,
VKD3D_SV_INSTANCE_ID = 8,
VKD3D_SV_IS_FRONT_FACE = 9,
VKD3D_SV_SAMPLE_INDEX = 10,
VKD3D_SV_TESS_FACTOR_QUADEDGE = 11,
VKD3D_SV_TESS_FACTOR_QUADINT = 12,
VKD3D_SV_TESS_FACTOR_TRIEDGE = 13,
VKD3D_SV_TESS_FACTOR_TRIINT = 14,
VKD3D_SV_TESS_FACTOR_LINEDET = 15,
VKD3D_SV_TESS_FACTOR_LINEDEN = 16,
};
enum vkd3d_shader_input_sysval_semantic enum vkd3d_shader_input_sysval_semantic
{ {
VKD3D_SIV_NONE = 0, VKD3D_SIV_NONE = 0,
@ -668,23 +640,6 @@ enum vkd3d_shader_input_sysval_semantic
VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22, VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
}; };
struct vkd3d_shader_signature_element
{
const char *semantic_name;
unsigned int semantic_idx;
unsigned int stream_idx;
enum vkd3d_sysval_semantic sysval_semantic;
enum vkd3d_component_type component_type;
unsigned int register_idx;
DWORD mask;
};
struct vkd3d_shader_signature
{
UINT element_count;
struct vkd3d_shader_signature_element *elements;
};
struct vkd3d_shader_desc struct vkd3d_shader_desc
{ {
const DWORD *byte_code; const DWORD *byte_code;
@ -815,10 +770,11 @@ BOOL shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
struct vkd3d_shader_signature_element *shader_find_signature_element(const struct vkd3d_shader_signature *s,
const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx) DECLSPEC_HIDDEN;
void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
HRESULT shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
struct vkd3d_shader_signature *signature) DECLSPEC_HIDDEN;
struct vkd3d_dxbc_compiler; struct vkd3d_dxbc_compiler;
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version, struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,