libs/vkd3d-shader: Export shader signature parsing.

This commit is contained in:
Józef Kucia
2017-09-11 22:35:16 +02:00
parent b61c785bd0
commit b19fe74284
5 changed files with 133 additions and 78 deletions

View File

@@ -19,9 +19,6 @@
#include "vkd3d_shader_private.h"
#include <string.h>
#include <strings.h>
#define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
#define VKD3D_SM4_MODIFIER_AOFFIMMI 0x1
@@ -1277,13 +1274,13 @@ void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
{
struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
if (e->register_idx >= ARRAY_SIZE(priv->output_map))
if (e->register_index >= ARRAY_SIZE(priv->output_map))
{
WARN("Invalid output index %u.\n", e->register_idx);
WARN("Invalid output index %u.\n", e->register_index);
continue;
}
priv->output_map[e->register_idx] = e->semantic_idx;
priv->output_map[e->register_index] = e->semantic_index;
}
list_init(&priv->src_free);
@@ -1906,9 +1903,9 @@ static HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_si
DWORD name_offset;
if (tag == TAG_OSG5)
read_dword(&ptr, &e[i].stream_idx);
read_dword(&ptr, &e[i].stream_index);
else
e[i].stream_idx = 0;
e[i].stream_index = 0;
read_dword(&ptr, &name_offset);
if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset)))
{
@@ -1916,16 +1913,16 @@ static HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_si
vkd3d_free(e);
return E_INVALIDARG;
}
read_dword(&ptr, &e[i].semantic_idx);
read_dword(&ptr, &e[i].semantic_index);
read_dword(&ptr, &e[i].sysval_semantic);
read_dword(&ptr, &e[i].component_type);
read_dword(&ptr, &e[i].register_idx);
read_dword(&ptr, &e[i].register_index);
read_dword(&ptr, &e[i].mask);
TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, "
"type %u, register idx: %u, use_mask %#x, input_mask %#x.\n",
e[i].stream_idx, debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic,
e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
e[i].stream_index, debugstr_a(e[i].semantic_name), e[i].semantic_index, e[i].sysval_semantic,
e[i].component_type, e[i].register_index, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
}
s->elements = e;
@@ -1934,25 +1931,35 @@ static HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_si
return S_OK;
}
struct vkd3d_shader_signature_element *shader_find_signature_element(const struct vkd3d_shader_signature *s,
const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx)
static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
{
struct vkd3d_shader_signature_element *e = s->elements;
unsigned int i;
struct vkd3d_shader_signature *is = ctx;
for (i = 0; i < s->element_count; ++i)
if (tag != TAG_ISGN)
return S_OK;
if (is->elements)
{
if (!strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_idx == semantic_idx
&& e[i].stream_idx == stream_idx)
return &e[i];
FIXME("Multiple input signatures.\n");
vkd3d_shader_free_shader_signature(is);
}
return NULL;
return shader_parse_signature(tag, data, data_size, is);
}
static void shader_free_signature(struct vkd3d_shader_signature *s)
HRESULT shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
struct vkd3d_shader_signature *signature)
{
vkd3d_free(s->elements);
HRESULT hr;
memset(signature, 0, sizeof(*signature));
if (FAILED(hr = parse_dxbc(dxbc, dxbc_length, isgn_handler, signature)))
{
ERR("Failed to parse input signature.\n");
return E_FAIL;
}
return S_OK;
}
static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context)
@@ -2015,9 +2022,9 @@ static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *
void free_shader_desc(struct vkd3d_shader_desc *desc)
{
shader_free_signature(&desc->input_signature);
shader_free_signature(&desc->output_signature);
shader_free_signature(&desc->patch_constant_signature);
vkd3d_shader_free_shader_signature(&desc->input_signature);
vkd3d_shader_free_shader_signature(&desc->output_signature);
vkd3d_shader_free_shader_signature(&desc->patch_constant_signature);
}
HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,