vkd3d-shader/hlsl: Store parsed values in hlsl_ir_compile().

Makes emitting shaders from fx.c easier, and brings parsing failures
upfront.

Non-effect target profiles don't perform any type checks on
ConstructGSWithSO(), nor use shader objects in any way, but they do
check if the argument count is correct.

So we create a GeometryShader object with NULL decl and profile when
targeting non-effect profiles, so our type checks still work and
implicit conversions aren't attempted.
This commit is contained in:
Anna (navi) Figueiredo Gomes
2025-01-23 20:27:27 +01:00
committed by Henri Verbeet
parent ffe1a433d9
commit b17923b5ba
Notes: Henri Verbeet 2025-12-09 17:21:49 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Nikolay Sivov (@nsivov)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1340
4 changed files with 256 additions and 153 deletions

View File

@@ -2289,61 +2289,91 @@ struct hlsl_ir_node *hlsl_new_matrix_swizzle(struct hlsl_ctx *ctx, struct hlsl_m
return &swizzle->node; return &swizzle->node;
} }
struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, enum hlsl_compile_type compile_type, static struct hlsl_ir_compile *new_compile(struct hlsl_ctx *ctx, const struct hlsl_profile_info *profile,
const char *profile_name, struct hlsl_ir_node **args, unsigned int args_count, struct hlsl_ir_function_decl *decl, struct hlsl_block *initializer, struct hlsl_type *type,
struct hlsl_block *args_instrs, const struct vkd3d_shader_location *loc) uint32_t stream, size_t count, const char *output_decls[4], const struct vkd3d_shader_location *loc)
{ {
const struct hlsl_profile_info *profile_info = NULL;
struct hlsl_ir_compile *compile; struct hlsl_ir_compile *compile;
struct hlsl_type *type = NULL;
unsigned int i;
switch (compile_type)
{
case HLSL_COMPILE_TYPE_COMPILE:
if (!(profile_info = hlsl_get_target_info(profile_name)))
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE, "Unknown profile \"%s\".", profile_name);
return NULL;
}
if (profile_info->type == VKD3D_SHADER_TYPE_PIXEL)
type = hlsl_get_type(ctx->cur_scope, "PixelShader", true, true);
else if (profile_info->type == VKD3D_SHADER_TYPE_VERTEX)
type = hlsl_get_type(ctx->cur_scope, "VertexShader", true, true);
if (!type)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE, "Invalid profile \"%s\".", profile_name);
return NULL;
}
break;
case HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO:
type = hlsl_get_type(ctx->cur_scope, "GeometryShader", true, true);
break;
}
if (!(compile = hlsl_alloc(ctx, sizeof(*compile)))) if (!(compile = hlsl_alloc(ctx, sizeof(*compile))))
return NULL; return NULL;
init_node(&compile->node, HLSL_IR_COMPILE, type, loc); init_node(&compile->node, HLSL_IR_COMPILE, type, loc);
hlsl_block_init(&compile->initializers);
hlsl_block_add_block(&compile->initializers, initializer);
compile->compile_type = compile_type; compile->profile = profile;
compile->profile = profile_info; compile->decl = decl;
compile->output.stream = stream;
compile->output.count = count;
hlsl_block_init(&compile->instrs); for (size_t i = 0; i < count; ++i)
hlsl_block_add_block(&compile->instrs, args_instrs);
compile->args_count = args_count;
if (!(compile->args = hlsl_alloc(ctx, sizeof(*compile->args) * args_count)))
{ {
vkd3d_free(compile); if (output_decls[i])
compile->output.decls[i] = hlsl_strdup(ctx, output_decls[i]);
}
return compile;
}
struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, const struct hlsl_profile_info *profile,
struct hlsl_ir_function_decl *decl, struct hlsl_block *initializer, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_compile *compile;
struct hlsl_type *type = NULL;
switch (profile->type)
{
case VKD3D_SHADER_TYPE_PIXEL:
type = hlsl_get_type(ctx->cur_scope, "PixelShader", true, true);
break;
case VKD3D_SHADER_TYPE_VERTEX:
type = hlsl_get_type(ctx->cur_scope, "VertexShader", true, true);
break;
case VKD3D_SHADER_TYPE_GEOMETRY:
type = hlsl_get_type(ctx->cur_scope, "GeometryShader", true, true);
break;
default:
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE, "Invalid profile \"%s\".", profile->name);
return NULL;
}
if (!(compile = new_compile(ctx, profile, decl, initializer, type, 0, 0, NULL, loc)))
return NULL;
return &compile->node;
}
struct hlsl_ir_node *hlsl_new_compile_with_so(struct hlsl_ctx *ctx, struct hlsl_ir_compile *shader,
uint32_t stream, size_t count, const char *output_decls[4], const struct vkd3d_shader_location *loc)
{
struct hlsl_type *type = hlsl_get_type(ctx->cur_scope, "GeometryShader", true, true);
const struct hlsl_profile_info *profile = NULL;
struct hlsl_ir_function_decl *decl = NULL;
struct hlsl_ir_compile *compile;
struct hlsl_block initializers;
hlsl_block_init(&initializers);
/* non-fx profiles allow ConstructGSWithSO() but do not use nor type-check
* its arguments, so passing in NULL for "shader" creates a dummy geometry
* shader without any decl or profile. */
if (shader)
{
decl = shader->decl;
profile = shader->profile;
if (!(hlsl_clone_block(ctx, &initializers, &shader->initializers)))
return NULL;
}
if (!(compile = new_compile(ctx, profile, decl, &initializers, type, stream, count, output_decls, loc)))
{
hlsl_block_cleanup(&initializers);
return NULL; return NULL;
} }
for (i = 0; i < compile->args_count; ++i)
hlsl_src_from_node(&compile->args[i], args[i]);
return &compile->node; return &compile->node;
} }
@@ -2878,43 +2908,17 @@ static struct hlsl_ir_node *clone_sync(struct hlsl_ctx *ctx, struct hlsl_ir_sync
return &dst->node; return &dst->node;
} }
static struct hlsl_ir_node *clone_compile(struct hlsl_ctx *ctx, static struct hlsl_ir_node *clone_compile(struct hlsl_ctx *ctx,
struct clone_instr_map *map, struct hlsl_ir_compile *compile) struct clone_instr_map *map, struct hlsl_ir_compile *compile)
{ {
const char *profile_name = NULL; struct hlsl_block initializers;
struct hlsl_ir_node **args;
struct hlsl_ir_node *node;
struct hlsl_block block;
unsigned int i;
if (!(clone_block(ctx, &block, &compile->instrs, map))) hlsl_clone_block(ctx, &initializers, &compile->initializers);
return NULL; compile = new_compile(ctx, compile->profile, compile->decl, &initializers, compile->node.data_type,
compile->output.stream, compile->output.count, compile->output.decls, &compile->node.loc);
hlsl_block_cleanup(&initializers);
if (!(args = hlsl_alloc(ctx, sizeof(*args) * compile->args_count))) return compile ? &compile->node : NULL;
{
hlsl_block_cleanup(&block);
return NULL;
}
for (i = 0; i < compile->args_count; ++i)
{
args[i] = map_instr(map, compile->args[i].node);
VKD3D_ASSERT(args[i]);
}
if (compile->profile)
profile_name = compile->profile->name;
if (!(node = hlsl_new_compile(ctx, compile->compile_type, profile_name,
args, compile->args_count, &block, &compile->node.loc)))
{
hlsl_block_cleanup(&block);
vkd3d_free(args);
return NULL;
}
vkd3d_free(args);
return node;
} }
static struct hlsl_ir_node *clone_sampler_state(struct hlsl_ctx *ctx, static struct hlsl_ir_node *clone_sampler_state(struct hlsl_ctx *ctx,
@@ -4069,26 +4073,24 @@ static void dump_ir_sync(struct vkd3d_string_buffer *buffer, const struct hlsl_i
static void dump_ir_compile(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, static void dump_ir_compile(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
const struct hlsl_ir_compile *compile) const struct hlsl_ir_compile *compile)
{ {
unsigned int i;
switch (compile->compile_type)
{
case HLSL_COMPILE_TYPE_COMPILE:
vkd3d_string_buffer_printf(buffer, "compile %s {\n", compile->profile->name); vkd3d_string_buffer_printf(buffer, "compile %s {\n", compile->profile->name);
break;
case HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO: dump_block(ctx, buffer, &compile->initializers);
vkd3d_string_buffer_printf(buffer, "ConstructGSWithSO {\n");
break;
}
dump_block(ctx, buffer, &compile->instrs); vkd3d_string_buffer_printf(buffer, " %10s }", "");
vkd3d_string_buffer_printf(buffer, " %10s } (", ""); if (!compile->output.count)
for (i = 0; i < compile->args_count; ++i) return;
vkd3d_string_buffer_printf(buffer, "(");
for (size_t i = 0; i < compile->output.count; ++i)
{ {
dump_src(buffer, &compile->args[i]); const char *output = compile->output.decls[i];
if (i + 1 < compile->args_count)
if (!output)
output = "NULL";
vkd3d_string_buffer_printf(buffer, "%s", output);
if (i + 1 < compile->output.count)
vkd3d_string_buffer_printf(buffer, ", "); vkd3d_string_buffer_printf(buffer, ", ");
} }
vkd3d_string_buffer_printf(buffer, ")"); vkd3d_string_buffer_printf(buffer, ")");
@@ -4455,12 +4457,11 @@ static void free_ir_sync(struct hlsl_ir_sync *sync)
static void free_ir_compile(struct hlsl_ir_compile *compile) static void free_ir_compile(struct hlsl_ir_compile *compile)
{ {
unsigned int i; hlsl_block_cleanup(&compile->initializers);
for (size_t i = 0; i < compile->output.count; ++i)
for (i = 0; i < compile->args_count; ++i) {
hlsl_src_remove(&compile->args[i]); vkd3d_free((void *)compile->output.decls[i]);
}
hlsl_block_cleanup(&compile->instrs);
vkd3d_free(compile); vkd3d_free(compile);
} }

View File

@@ -957,33 +957,28 @@ struct hlsl_ir_string_constant
char *string; char *string;
}; };
/* Represents shader compilation call for effects, such as "CompileShader()". #define HLSL_STREAM_OUTPUT_MAX 4
*
* Unlike hlsl_ir_call, it is not flattened, thus, it keeps track of its /* Represents shader compilation call for effects, such as "CompileShader()". */
* arguments and maintains its own instruction block. */
struct hlsl_ir_compile struct hlsl_ir_compile
{ {
struct hlsl_ir_node node; struct hlsl_ir_node node;
enum hlsl_compile_type /* Special field to store the profile argument. */
{
/* A shader compilation through the CompileShader() function or the "compile" syntax. */
HLSL_COMPILE_TYPE_COMPILE,
/* A call to ConstructGSWithSO(), which receives a geometry shader and retrieves one as well. */
HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO,
} compile_type;
/* Special field to store the profile argument for HLSL_COMPILE_TYPE_COMPILE. */
const struct hlsl_profile_info *profile; const struct hlsl_profile_info *profile;
struct hlsl_ir_function_decl *decl;
/* Block containing the instructions required by the arguments of the /* Block containing the static initializers passed as arguments of the
* compilation call. */ * compilation call. */
struct hlsl_block instrs; struct hlsl_block initializers;
/* Arguments to the compilation call. For HLSL_COMPILE_TYPE_COMPILE /* Stream Output constants, filled by a ConstructGSWithSO() call. */
* args[0] is an hlsl_ir_call to the specified function. */ struct
struct hlsl_src *args; {
unsigned int args_count; uint32_t stream;
unsigned count;
const char *decls[HLSL_STREAM_OUTPUT_MAX];
} output;
}; };
/* Represents a state block initialized with the "sampler_state" keyword. */ /* Represents a state block initialized with the "sampler_state" keyword. */
@@ -1745,9 +1740,10 @@ bool hlsl_index_is_resource_access(struct hlsl_ir_index *index);
bool hlsl_index_chain_has_resource_access(struct hlsl_ir_index *index); bool hlsl_index_chain_has_resource_access(struct hlsl_ir_index *index);
bool hlsl_index_chain_has_tgsm_access(struct hlsl_ir_index *index); bool hlsl_index_chain_has_tgsm_access(struct hlsl_ir_index *index);
struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, enum hlsl_compile_type compile_type, struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, const struct hlsl_profile_info *profile,
const char *profile_name, struct hlsl_ir_node **args, unsigned int args_count, struct hlsl_ir_function_decl *decl, struct hlsl_block *initializer, const struct vkd3d_shader_location *loc);
struct hlsl_block *args_instrs, const struct vkd3d_shader_location *loc); struct hlsl_ir_node *hlsl_new_compile_with_so(struct hlsl_ctx *ctx, struct hlsl_ir_compile *shader,
uint32_t stream, size_t count, const char *output_decls[4], const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_interlocked(struct hlsl_ctx *ctx, enum hlsl_interlocked_op op, struct hlsl_type *type, struct hlsl_ir_node *hlsl_new_interlocked(struct hlsl_ctx *ctx, enum hlsl_interlocked_op op, struct hlsl_type *type,
const struct hlsl_deref *dst, struct hlsl_ir_node *coords, struct hlsl_ir_node *cmp_value, const struct hlsl_deref *dst, struct hlsl_ir_node *coords, struct hlsl_ir_node *cmp_value,
struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc); struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc);

View File

@@ -3015,11 +3015,9 @@ static void add_void_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
hlsl_block_add_expr(ctx, block, HLSL_OP0_VOID, operands, ctx->builtin_types.Void, loc); hlsl_block_add_expr(ctx, block, HLSL_OP0_VOID, operands, ctx->builtin_types.Void, loc);
} }
static struct hlsl_ir_node *add_user_call(struct hlsl_ctx *ctx, static bool parse_function_call_arguments(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func,
struct hlsl_ir_function_decl *func, const struct parse_initializer *args, const struct parse_initializer *args, bool is_compile, const struct vkd3d_shader_location *loc)
bool is_compile, const struct vkd3d_shader_location *loc)
{ {
struct hlsl_ir_node *call;
unsigned int i, j, k; unsigned int i, j, k;
VKD3D_ASSERT(args->args_count <= func->parameters.count); VKD3D_ASSERT(args->args_count <= func->parameters.count);
@@ -3077,12 +3075,22 @@ static struct hlsl_ir_node *add_user_call(struct hlsl_ctx *ctx,
} }
} }
return true;
}
static struct hlsl_ir_node *add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func,
const struct parse_initializer *args, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *call;
unsigned int i;
if (!parse_function_call_arguments(ctx, func, args, false, loc))
return NULL;
if (!(call = hlsl_new_call(ctx, func, loc))) if (!(call = hlsl_new_call(ctx, func, loc)))
return NULL; return NULL;
hlsl_block_add_instr(args->instrs, call);
if (is_compile) hlsl_block_add_instr(args->instrs, call);
return call;
for (i = 0; i < args->args_count; ++i) for (i = 0; i < args->args_count; ++i)
{ {
@@ -3288,7 +3296,7 @@ static bool write_acos_or_asin(struct hlsl_ctx *ctx,
if (!func) if (!func)
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_acos(struct hlsl_ctx *ctx, static bool intrinsic_acos(struct hlsl_ctx *ctx,
@@ -3428,7 +3436,7 @@ static bool write_atan_or_atan2(struct hlsl_ctx *ctx,
if (!func) if (!func)
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_atan(struct hlsl_ctx *ctx, static bool intrinsic_atan(struct hlsl_ctx *ctx,
@@ -3611,7 +3619,7 @@ static bool write_cosh_or_sinh(struct hlsl_ctx *ctx,
if (!func) if (!func)
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_cosh(struct hlsl_ctx *ctx, static bool intrinsic_cosh(struct hlsl_ctx *ctx,
@@ -3823,7 +3831,7 @@ static bool intrinsic_determinant(struct hlsl_ctx *ctx,
if (!func) if (!func)
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_distance(struct hlsl_ctx *ctx, static bool intrinsic_distance(struct hlsl_ctx *ctx,
@@ -3893,7 +3901,7 @@ static bool intrinsic_dst(struct hlsl_ctx *ctx, const struct parse_initializer *
if (!func) if (!func)
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_exp(struct hlsl_ctx *ctx, static bool intrinsic_exp(struct hlsl_ctx *ctx,
@@ -3947,7 +3955,7 @@ static bool intrinsic_faceforward(struct hlsl_ctx *ctx,
if (!func) if (!func)
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_f16tof32(struct hlsl_ctx *ctx, static bool intrinsic_f16tof32(struct hlsl_ctx *ctx,
@@ -4143,7 +4151,7 @@ static bool intrinsic_frexp(struct hlsl_ctx *ctx,
if (!func) if (!func)
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_fwidth(struct hlsl_ctx *ctx, static bool intrinsic_fwidth(struct hlsl_ctx *ctx,
@@ -4170,7 +4178,7 @@ static bool intrinsic_fwidth(struct hlsl_ctx *ctx,
if (!func) if (!func)
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_isinf(struct hlsl_ctx *ctx, static bool intrinsic_isinf(struct hlsl_ctx *ctx,
@@ -4270,7 +4278,7 @@ static bool intrinsic_lit(struct hlsl_ctx *ctx,
if (!(func = hlsl_compile_internal_function(ctx, "lit", body))) if (!(func = hlsl_compile_internal_function(ctx, "lit", body)))
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_log(struct hlsl_ctx *ctx, static bool intrinsic_log(struct hlsl_ctx *ctx,
@@ -4371,7 +4379,7 @@ static bool intrinsic_modf(struct hlsl_ctx *ctx,
if (!func) if (!func)
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_mul(struct hlsl_ctx *ctx, static bool intrinsic_mul(struct hlsl_ctx *ctx,
@@ -4620,7 +4628,7 @@ static bool intrinsic_refract(struct hlsl_ctx *ctx,
if (!func) if (!func)
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_round(struct hlsl_ctx *ctx, static bool intrinsic_round(struct hlsl_ctx *ctx,
@@ -4722,7 +4730,7 @@ static bool intrinsic_sincos(struct hlsl_ctx *ctx,
if (!func) if (!func)
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_sinh(struct hlsl_ctx *ctx, static bool intrinsic_sinh(struct hlsl_ctx *ctx,
@@ -4757,7 +4765,7 @@ static bool intrinsic_smoothstep(struct hlsl_ctx *ctx,
if (!func) if (!func)
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_sqrt(struct hlsl_ctx *ctx, static bool intrinsic_sqrt(struct hlsl_ctx *ctx,
@@ -4831,7 +4839,7 @@ static bool intrinsic_tanh(struct hlsl_ctx *ctx,
if (!func) if (!func)
return false; return false;
return !!add_user_call(ctx, func, params, false, loc); return !!add_user_call(ctx, func, params, loc);
} }
static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *params, static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *params,
@@ -5356,17 +5364,109 @@ static bool intrinsic_AllMemoryBarrierWithGroupSync(struct hlsl_ctx *ctx,
static bool intrinsic_ConstructGSWithSO(struct hlsl_ctx *ctx, static bool intrinsic_ConstructGSWithSO(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc) const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{ {
struct hlsl_ir_node *compile; const char *strings[HLSL_STREAM_OUTPUT_MAX] = {0};
size_t string_count = params->args_count - 1;
struct hlsl_ir_compile *compile;
struct hlsl_ir_node *node;
uint32_t stream_index = 0;
struct hlsl_ir_var *var;
if (params->args_count != 2 && params->args_count != 6) if (params->args_count != 2 && params->args_count != 6)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT, hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to ConstructGSWithSO(): expected 2 or 6, but got %u.", params->args_count); "Unexpected number of arguments to ConstructGSWithSO(): expected 2 or 6, but got %u.",
params->args_count);
return false;
}
if (!(compile = hlsl_new_compile(ctx, HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO, if (ctx->profile->type != VKD3D_SHADER_TYPE_EFFECT)
NULL, params->args, params->args_count, params->instrs, loc))) {
if (!(node = hlsl_new_compile_with_so(ctx, NULL, 0, 0, NULL, loc)))
return false;
hlsl_block_add_instr(params->instrs, node);
return true;
}
node = params->args[0];
switch (node->type)
{
case HLSL_IR_COMPILE:
compile = hlsl_ir_compile(node);
break;
case HLSL_IR_LOAD:
var = hlsl_ir_load(node)->src.var;
if (var->data_type->class == HLSL_CLASS_ARRAY || !hlsl_type_is_shader(var->data_type))
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"\"%s\" is not a shader compilation.", var->name);
return false;
}
hlsl_fixme(ctx, loc, "Unhandled HLSL_IR_LOAD in ConstructGSWithSO().");
return false; return false;
hlsl_block_add_instr(params->instrs, compile); case HLSL_IR_INDEX:
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Stream output shaders can't be constructed with array indexes.");
return false;
default:
hlsl_fixme(ctx, loc, "Unhandled node type in ConstructGSWithSO().");
return false;
}
if (compile->profile->type != VKD3D_SHADER_TYPE_VERTEX && compile->profile->type != VKD3D_SHADER_TYPE_GEOMETRY)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Stream output shaders can only be constructed with vertex or geometry shaders.");
return false;
}
if (params->args_count == 6)
{
struct hlsl_block stream_index_block;
--string_count;
if (!(node = hlsl_clone_instr(ctx, params->args[5])))
return false;
hlsl_block_init(&stream_index_block);
hlsl_block_add_instr(&stream_index_block, node);
stream_index = evaluate_static_expression_as_uint(ctx, &stream_index_block, loc);
hlsl_block_cleanup(&stream_index_block);
}
for (size_t i = 0; i < string_count; ++i)
{
struct hlsl_ir_node *stream_node = params->args[i + 1];
switch (stream_node->type)
{
case HLSL_IR_STRING_CONSTANT:
strings[i] = hlsl_ir_string_constant(stream_node)->string;
break;
case HLSL_IR_CONSTANT:
if (stream_node->data_type->class == HLSL_CLASS_NULL)
continue;
/* fall-through */
default:
hlsl_error(ctx, &stream_node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Stream Output declarations must be a literal string.");
return false;
}
}
VKD3D_ASSERT(string_count <= ARRAY_SIZE(strings));
if (!(node = hlsl_new_compile_with_so(ctx, compile, stream_index, string_count, strings, loc)))
return false;
hlsl_block_add_instr(params->instrs, node);
return true; return true;
} }
@@ -5549,7 +5649,7 @@ static struct hlsl_block *add_call(struct hlsl_ctx *ctx, const char *name,
if ((decl = find_function_call(ctx, name, args, false, loc))) if ((decl = find_function_call(ctx, name, args, false, loc)))
{ {
if (!add_user_call(ctx, decl, args, false, loc)) if (!add_user_call(ctx, decl, args, loc))
goto fail; goto fail;
} }
else if ((intrinsic = bsearch(name, intrinsic_functions, ARRAY_SIZE(intrinsic_functions), else if ((intrinsic = bsearch(name, intrinsic_functions, ARRAY_SIZE(intrinsic_functions),
@@ -5608,9 +5708,10 @@ fail:
static struct hlsl_block *add_shader_compilation(struct hlsl_ctx *ctx, const char *profile_name, static struct hlsl_block *add_shader_compilation(struct hlsl_ctx *ctx, const char *profile_name,
const char *function_name, struct parse_initializer *args, const struct vkd3d_shader_location *loc) const char *function_name, struct parse_initializer *args, const struct vkd3d_shader_location *loc)
{ {
struct hlsl_ir_node *compile, *call_to_compile = NULL; const struct hlsl_profile_info *profile_info;
struct hlsl_ir_function_decl *decl; struct hlsl_ir_function_decl *decl;
struct hlsl_block *block = NULL; struct hlsl_block *block = NULL;
struct hlsl_ir_node *compile;
if (!ctx->in_state_block && ctx->cur_scope != ctx->globals) if (!ctx->in_state_block && ctx->cur_scope != ctx->globals)
{ {
@@ -5635,6 +5736,12 @@ static struct hlsl_block *add_shader_compilation(struct hlsl_ctx *ctx, const cha
goto out; goto out;
} }
if (!(profile_info = hlsl_get_target_info(profile_name)))
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE, "Unknown profile \"%s\".", profile_name);
goto out;
}
for (unsigned int i = 0; i < args->args_count; ++i) for (unsigned int i = 0; i < args->args_count; ++i)
{ {
if (args->args[i]->data_type->class == HLSL_CLASS_ERROR) if (args->args[i]->data_type->class == HLSL_CLASS_ERROR)
@@ -5645,11 +5752,10 @@ static struct hlsl_block *add_shader_compilation(struct hlsl_ctx *ctx, const cha
} }
} }
if (!(call_to_compile = add_user_call(ctx, decl, args, true, loc))) if (!parse_function_call_arguments(ctx, decl, args, true, loc))
goto out; goto out;
if (!(compile = hlsl_new_compile(ctx, HLSL_COMPILE_TYPE_COMPILE, if (!(compile = hlsl_new_compile(ctx, profile_info, decl, args->instrs, loc)))
profile_name, &call_to_compile, 1, args->instrs, loc)))
goto out; goto out;
block = make_block(ctx, compile); block = make_block(ctx, compile);

View File

@@ -1,4 +1,4 @@
[pixel shader todo] [pixel shader]
float4 main() : sv_target { return 0; } float4 main() : sv_target { return 0; }
GeometryShader gs1 = CompileShader(gs_5_0, main()); GeometryShader gs1 = CompileShader(gs_5_0, main());