vkd3d: Implement support for D3D12_FEATURE_COMMAND_QUEUE_PRIORITY.

Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2020-05-22 16:27:18 +04:30
committed by Alexandre Julliard
parent 16882d1a50
commit b1712cbd48
2 changed files with 33 additions and 0 deletions

View File

@@ -1661,6 +1661,13 @@ typedef struct D3D12_FEATURE_DATA_SHADER_CACHE
D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags;
} D3D12_FEATURE_DATA_SHADER_CACHE;
typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
{
D3D12_COMMAND_LIST_TYPE CommandListType;
UINT Priority;
BOOL PriorityForTypeIsSupported;
} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY;
typedef enum D3D12_FEATURE
{
D3D12_FEATURE_D3D12_OPTIONS = 0,