vkd3d-shader/hlsl: Add determinant() function.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-09-06 16:18:18 +02:00
committed by Alexandre Julliard
parent 8723b5d266
commit b13d60d805
Notes: Alexandre Julliard 2024-03-08 23:44:48 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/329
3 changed files with 206 additions and 0 deletions

View File

@@ -0,0 +1,116 @@
[pixel shader]
float s;
float4 main() : sv_target
{
return determinant(s);
}
[test]
uniform 0 float4 9.0 2.0 3.0 4.0
draw quad
probe all rgba (9.0, 9.0, 9.0, 9.0)
[pixel shader]
float1x1 m;
float4 main() : sv_target
{
return determinant(m);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]
float2x2 m;
float4 main() : sv_target
{
return determinant(m);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
draw quad
probe all rgba (-4.0, -4.0, -4.0, -4.0)
[pixel shader]
float2x1 m;
float4 main() : sv_target
{
return determinant(m);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]
float3x3 m;
float4 main() : sv_target
{
return determinant(m);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 -6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
draw quad
probe all rgba (192.0, 192.0, 192.0, 192.0)
[pixel shader]
float4x4 m;
float4 main() : sv_target
{
return determinant(m);
}
[test]
uniform 0 float4 1.0 -2.0 3.0 4.0
uniform 4 float4 5.0 6.0 -7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 13.0 14.0 15.0 16.0
draw quad
probe all rgba (-672.0, -672.0, -672.0, -672.0)
[pixel shader]
float3x4 m;
float4 main() : sv_target
{
return determinant(m);
}
[test]
uniform 0 float4 1.0 2.0 3.0 0.0
uniform 4 float4 5.0 -6.0 7.0 0.0
uniform 8 float4 9.0 10.0 11.0 0.0
uniform 12 float4 0.0 0.0 0.0 0.0
draw quad
probe all rgba (192.0, 192.0, 192.0, 192.0)
[pixel shader fail]
float1 v;
float4 main() : sv_target
{
return determinant(v);
}
[pixel shader fail]
float2 v;
float4 main() : sv_target
{
return determinant(v);
}